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41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
/*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008-2010 Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: http://openmw.sourceforge.net/
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This file (cpp_bsaarchive.h) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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http://www.gnu.org/licenses/ .
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*/
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#include <string>
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#include <algorithm>
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#ifndef BSA_BSA_ARCHIVE_H
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#define BSA_BSA_ARCHIVE_H
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namespace Bsa
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{
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/// Add the given BSA file as an input archive in the Ogre resource
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/// system.
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void addBSA(const std::string& file, const std::string& group="General");
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void addDir(const std::string& file, const bool& fs, const std::string& group="General");
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}
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#endif
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