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75 lines
3.1 KiB
C++
75 lines
3.1 KiB
C++
/*
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* Copyright (c) 2015 scrawl <scrawl@baseoftrash.de>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef COMPONENTS_TERRAIN_MATERIAL_H
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#define COMPONENTS_TERRAIN_MATERIAL_H
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#include <OgreMaterial.h>
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#include "storage.hpp"
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namespace Terrain
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{
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class MaterialGenerator
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{
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public:
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MaterialGenerator ();
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void setLayerList (const std::vector<LayerInfo>& layerList) { mLayerList = layerList; }
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bool hasLayers() { return mLayerList.size() > 0; }
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void setBlendmapList (const std::vector<Ogre::TexturePtr>& blendmapList) { mBlendmapList = blendmapList; }
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const std::vector<Ogre::TexturePtr>& getBlendmapList() { return mBlendmapList; }
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void setCompositeMap (const std::string& name) { mCompositeMap = name; }
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void enableShaders(bool shaders) { mShaders = shaders; }
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void enableShadows(bool shadows) { mShadows = shadows; }
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void enableNormalMapping(bool normalMapping) { mNormalMapping = normalMapping; }
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void enableParallaxMapping(bool parallaxMapping) { mParallaxMapping = parallaxMapping; }
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void enableSplitShadows(bool splitShadows) { mSplitShadows = splitShadows; }
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/// Creates a material suitable for displaying a chunk of terrain using alpha-blending.
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Ogre::MaterialPtr generate ();
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/// Creates a material suitable for displaying a chunk of terrain using a ready-made composite map.
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Ogre::MaterialPtr generateForCompositeMap ();
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/// Creates a material suitable for rendering composite maps, i.e. for "baking" several layer textures
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/// into one. The main difference compared to a normal material is that no shading is applied at this point.
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Ogre::MaterialPtr generateForCompositeMapRTT ();
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private:
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Ogre::MaterialPtr create (bool renderCompositeMap, bool displayCompositeMap);
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std::vector<LayerInfo> mLayerList;
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std::vector<Ogre::TexturePtr> mBlendmapList;
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std::string mCompositeMap;
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bool mShaders;
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bool mShadows;
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bool mSplitShadows;
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bool mNormalMapping;
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bool mParallaxMapping;
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};
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}
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#endif
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