You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3mp/files/materials/moon.shader

52 lines
1.6 KiB
GLSL

#include "core.h"
#ifdef SH_VERTEX_SHADER
SH_BEGIN_PROGRAM
shUniform(float4x4, world) @shAutoConstant(world, world_matrix)
shUniform(float4x4, view) @shAutoConstant(view, view_matrix)
shUniform(float4x4, projection) @shAutoConstant(projection, projection_matrix)
shVertexInput(float2, uv0)
shOutput(float2, UV)
SH_START_PROGRAM
{
float4x4 viewFixed = view;
#if !SH_GLSL && !SH_GLSLES
viewFixed[0][3] = 0.0;
viewFixed[1][3] = 0.0;
viewFixed[2][3] = 0.0;
#else
viewFixed[3][0] = 0.0;
viewFixed[3][1] = 0.0;
viewFixed[3][2] = 0.0;
#endif
shOutputPosition = shMatrixMult(projection, shMatrixMult(viewFixed, shMatrixMult(world, shInputPosition)));
UV = uv0;
}
#else
SH_BEGIN_PROGRAM
shSampler2D(diffuseMap)
shSampler2D(alphaMap)
shInput(float2, UV)
shUniform(float4, materialDiffuse) @shAutoConstant(materialDiffuse, surface_diffuse_colour)
shUniform(float4, materialEmissive) @shAutoConstant(materialEmissive, surface_emissive_colour)
shUniform(float4, atmosphereColour) @shSharedParameter(atmosphereColour)
SH_START_PROGRAM
{
float4 phaseTex = shSample(diffuseMap, UV);
float4 fullCircleTex = shSample(alphaMap, UV);
shOutputColour(0).a = max(phaseTex.a, fullCircleTex.a) * materialDiffuse.a;
shOutputColour(0).xyz = fullCircleTex.xyz * atmosphereColour.xyz;
shOutputColour(0).xyz = shLerp(shOutputColour(0).xyz, phaseTex.xyz, phaseTex.a);
shOutputColour(0).xyz *= materialEmissive.xyz;
}
#endif