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102 lines
2.2 KiB
Plaintext
102 lines
2.2 KiB
Plaintext
material Water
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{
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allow_fixed_function false
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pass
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{
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emissive 1.0 1.0 1.0
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ambient 0 0 0
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diffuse 0 0 0 1
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specular 0 0 0 32
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vertex_program water_vertex
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fragment_program water_fragment
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cull_hardware none
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scene_blend alpha_blend
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depth_write off
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texture_unit reflectionMap
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{
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texture_alias WaterReflection
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tex_address_mode clamp
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}
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texture_unit refractionMap
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{
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direct_texture WaterRefraction
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tex_address_mode clamp
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}
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texture_unit depthMap
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{
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texture_alias SceneDepth
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tex_address_mode clamp
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}
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texture_unit normalMap
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{
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texture water_nm.png
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}
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texture_unit rippleNormalMap
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{
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direct_texture RippleNormal
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tex_address_mode border
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tex_border_colour 0.5 0.5 1.0
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}
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// for simple_water
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texture_unit animatedTexture
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{
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create_in_ffp true
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scale 0.1 0.1
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alpha_op_ex source1 src_manual src_current 0.7
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}
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texture_unit shadowMap0
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{
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content_type shadow
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tex_address_mode clamp
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filtering none
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}
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texture_unit shadowMap1
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{
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content_type shadow
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tex_address_mode clamp
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filtering none
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}
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texture_unit shadowMap2
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{
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content_type shadow
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tex_address_mode clamp
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filtering none
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}
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}
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}
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material openmw/Ripple
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{
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// this will be overridden by Water_RippleFrameCount fallback setting
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anim_texture2 textures\water\ripple.dds 4 0.25
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pass
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{
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scene_blend alpha_blend
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depth_write off
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cull_hardware none
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diffuse vertexcolour
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emissive 1 1 1
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ambient 0 0 0
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texture_unit diffuseMap
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{
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create_in_ffp true
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anim_texture2 $anim_texture2
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// to make sure rotating doesn't cause the texture to repeat
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tex_address_mode border
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tex_border_colour 0 0 0 0
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}
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}
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}
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