| .. | 
		
		
			
			
			
			
				| .gitignore | directory structure reorganisation (still missing the mangle stuff) | 2010-06-25 22:28:59 +02:00 | 
		
			
			
			
			
				| animation.cpp | Fix a potential crash for lights without a model that have "off by default" flag set | 2016-05-19 22:35:25 +02:00 | 
		
			
			
			
			
				| animation.hpp | Improve const-correctness in Animation | 2016-05-19 22:30:14 +02:00 | 
		
			
			
			
			
				| bulletdebugdraw.cpp | Don't use Geodes | 2016-03-10 13:17:01 +01:00 | 
		
			
			
			
			
				| bulletdebugdraw.hpp | Don't use Geodes | 2016-03-10 13:17:01 +01:00 | 
		
			
			
			
			
				| camera.cpp | Fix another bug related to vanity mode toggle | 2016-06-10 01:44:32 +02:00 | 
		
			
			
			
			
				| camera.hpp | Fix queueing of vanity mode toggle (Bug #3421) | 2016-06-10 01:39:37 +02:00 | 
		
			
			
			
			
				| cell.hpp | implemented take action | 2010-08-07 20:25:17 +02:00 | 
		
			
			
			
			
				| characterpreview.cpp | Use empty() instead of !size() | 2016-02-22 19:06:12 +01:00 | 
		
			
			
			
			
				| characterpreview.hpp | Use a single-precision PositionAttitudeTransform in speed critical places | 2015-11-22 19:54:26 +01:00 | 
		
			
			
			
			
				| creatureanimation.cpp | Fix for "RigGeometry rendering with no skeleton" errors | 2016-07-02 20:19:55 +02:00 | 
		
			
			
			
			
				| creatureanimation.hpp | Move attackStrength to the CharacterController, where it should have been to begin with | 2015-06-26 05:15:07 +02:00 | 
		
			
			
			
			
				| effectmanager.cpp | Preload instances in SceneManager | 2016-02-09 18:35:26 +01:00 | 
		
			
			
			
			
				| effectmanager.hpp | Port EffectManager | 2015-04-19 17:55:56 +02:00 | 
		
			
			
			
			
				| globalmap.cpp | Don't use Geodes | 2016-03-10 13:17:01 +01:00 | 
		
			
			
			
			
				| globalmap.hpp | Fix the global map overlay viewport (Bug #3018) | 2015-11-15 21:32:34 +01:00 | 
		
			
			
			
			
				| localmap.cpp | Use empty() instead of !size() | 2016-02-22 19:06:12 +01:00 | 
		
			
			
			
			
				| localmap.hpp | Make the local map cell distance configurable | 2016-02-05 01:19:45 +01:00 | 
		
			
			
			
			
				| npcanimation.cpp | Fix for "RigGeometry rendering with no skeleton" errors | 2016-07-02 20:19:55 +02:00 | 
		
			
			
			
			
				| npcanimation.hpp | Preload NPC body parts | 2016-02-09 00:26:22 +01:00 | 
		
			
			
			
			
				| objects.cpp | Move RemoveParticlesVisitor to animation.cpp | 2016-05-19 22:35:17 +02:00 | 
		
			
			
			
			
				| objects.hpp | Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread | 2016-02-09 15:45:35 +01:00 | 
		
			
			
			
			
				| pathgrid.cpp | Remove now unnecessary factory class. | 2016-05-03 16:13:23 -04:00 | 
		
			
			
			
			
				| pathgrid.hpp | Replace game version of pathgrid rendering with component. | 2016-05-02 22:10:17 -04:00 | 
		
			
			
			
			
				| renderbin.hpp | Implement a custom RenderBin for first person models (Fixes #1612) | 2015-10-19 22:17:04 +02:00 | 
		
			
			
			
			
				| renderinginterface.hpp | Dead code removal | 2015-04-21 23:40:10 +02:00 | 
		
			
			
			
			
				| renderingmanager.cpp | Merge pull request #983 from Allofich/telekinesis | 2016-07-08 23:47:43 +02:00 | 
		
			
			
			
			
				| renderingmanager.hpp | Merge pull request #983 from Allofich/telekinesis | 2016-07-08 23:47:43 +02:00 | 
		
			
			
			
			
				| rendermode.hpp | Basic water rendering | 2015-06-02 16:35:35 +02:00 | 
		
			
			
			
			
				| ripplesimulation.cpp | Don't use Geodes | 2016-03-10 13:17:01 +01:00 | 
		
			
			
			
			
				| ripplesimulation.hpp | Move Fallback map to components/ | 2016-01-11 23:10:16 +01:00 | 
		
			
			
			
			
				| rotatecontroller.cpp | Don't compute the world matrix multiple times | 2016-02-22 18:58:19 +01:00 | 
		
			
			
			
			
				| rotatecontroller.hpp | Leak fix | 2015-11-11 16:04:17 +01:00 | 
		
			
			
			
			
				| sky.cpp | Improve occlusion query geometry rendering | 2016-03-11 00:09:46 +01:00 | 
		
			
			
			
			
				| sky.hpp | Include cleanup | 2016-03-10 12:59:17 +01:00 | 
		
			
			
			
			
				| terrainstorage.cpp | Add terrain parallax mapping | 2016-03-22 21:46:15 +01:00 | 
		
			
			
			
			
				| terrainstorage.hpp | Add terrain parallax mapping | 2016-03-22 21:46:15 +01:00 | 
		
			
			
			
			
				| util.cpp | Recreate shader in NpcAnimation::setAlpha | 2016-02-18 22:48:53 +01:00 | 
		
			
			
			
			
				| util.hpp | Move NoTraverseCallback to mwrender/util.hpp | 2016-01-29 23:21:58 +01:00 | 
		
			
			
			
			
				| vismask.hpp | Don't use Geodes | 2016-03-10 13:17:01 +01:00 | 
		
			
			
			
			
				| water.cpp | fix a few spelling mistakes | 2016-04-07 11:55:49 +02:00 | 
		
			
			
			
			
				| water.hpp | Don't use Geodes | 2016-03-10 13:17:01 +01:00 | 
		
			
			
			
			
				| weaponanimation.cpp | Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223). | 2016-03-01 16:58:39 +01:00 | 
		
			
			
			
			
				| weaponanimation.hpp | Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223). | 2016-03-01 16:58:39 +01:00 |