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openmw-tes3mp/apps/openmw/mwgui/trainingwindow.hpp
CedricMocquillon 096e25b29a Make the getSkillForTraining a member method of TrainingWindow class.
The implementation is based now on the member of the class
mTrainingSkillBasedOnBaseSkill instead of local static
2020-07-07 11:13:35 +02:00

58 lines
1.4 KiB
C++

#ifndef MWGUI_TRAININGWINDOW_H
#define MWGUI_TRAININGWINDOW_H
#include "windowbase.hpp"
#include "referenceinterface.hpp"
#include "timeadvancer.hpp"
#include "waitdialog.hpp"
namespace MWMechanics
{
class NpcStats;
}
namespace MWGui
{
class TrainingWindow : public WindowBase, public ReferenceInterface
{
public:
TrainingWindow();
virtual void onOpen();
bool exit();
void setPtr(const MWWorld::Ptr& actor);
void onFrame(float dt);
WindowBase* getProgressBar() { return &mProgressBar; }
void clear() { resetReference(); }
protected:
virtual void onReferenceUnavailable ();
void onCancelButtonClicked (MyGUI::Widget* sender);
void onTrainingSelected(MyGUI::Widget* sender);
void onTrainingProgressChanged(int cur, int total);
void onTrainingFinished();
// Retrieve the base skill value if the setting 'training skills based on base skill' is set;
// otherwise returns the modified skill
float getSkillForTraining(const MWMechanics::NpcStats& stats, int skillId) const;
MyGUI::Widget* mTrainingOptions;
MyGUI::Button* mCancelButton;
MyGUI::TextBox* mPlayerGold;
WaitDialogProgressBar mProgressBar;
TimeAdvancer mTimeAdvancer;
bool mTrainingSkillBasedOnBaseSkill; //corresponds to the setting 'training skills based on base skill'
};
}
#endif