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openmw-tes3mp/apps/openmw/mwmechanics
2014-06-25 00:51:02 +02:00
..
activespells.cpp
activespells.hpp Implement Murder crimes and OnMurder instruction (Fixes #1315) 2014-06-17 04:05:27 +02:00
actors.cpp Fix exception when casting Bound Gloves spell 2014-06-19 16:00:27 +02:00
actors.hpp Savegame: Store death counter (Fixes #1477) 2014-06-13 02:26:53 +02:00
aiactivate.cpp Handle activation scripts in AiActivate (Fixes #1478) 2014-06-13 02:26:52 +02:00
aiactivate.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aiavoiddoor.cpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aiavoiddoor.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aicombat.cpp Fix broken AI movement on Z axis 2014-06-17 15:25:54 +02:00
aicombat.hpp Merge branch 'master' of https://github.com/OpenMW/openmw 2014-06-13 19:31:33 +02:00
aiescort.cpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aiescort.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aifollow.cpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aifollow.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aipackage.cpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aipackage.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aipursue.cpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aipursue.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aisequence.cpp Use fFight<Crime> GMSTs to control attacks in response to crimes 2014-06-17 04:05:27 +02:00
aisequence.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aitravel.cpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aitravel.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aiwander.cpp Move AiWander arrival check to time-critical section 2014-06-15 14:18:16 +02:00
aiwander.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
alchemy.cpp Fix alchemy allowing same item ID in different slots (Fixes #1407) 2014-06-06 14:12:50 +02:00
alchemy.hpp
character.cpp Correct run speed for creatures (by Hrnchamd - Fixes #1136) 2014-06-25 00:51:02 +02:00
character.hpp Implement idlestorm animation (Feature #41) 2014-06-24 18:37:38 +02:00
combat.cpp Disable fProjectileThrownStoreChance when shooting at player (Fixes #1490) 2014-06-15 16:11:22 +02:00
combat.hpp
creaturestats.cpp Implement Murder crimes and OnMurder instruction (Fixes #1315) 2014-06-17 04:05:27 +02:00
creaturestats.hpp Implement Murder crimes and OnMurder instruction (Fixes #1315) 2014-06-17 04:05:27 +02:00
disease.hpp
drawstate.hpp
enchanting.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
enchanting.hpp Make applyEnchantment return the record ID instead of modifying Ptr 2014-05-24 14:58:48 +02:00
levelledlist.hpp Remove useless throwing of exception 2014-05-22 15:29:36 +02:00
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Fix disposition for npcs in same faction, by Hrnchamd 2014-06-25 00:12:51 +02:00
mechanicsmanagerimp.hpp Ignore distance when considering aggression due to crime (seems to work better, all balmora mages guild members now come to help when one is attacked) 2014-06-18 16:57:53 +02:00
movement.hpp
npcstats.cpp Count werewolf kills (Fixes #1525) 2014-06-18 16:56:36 +02:00
npcstats.hpp Count werewolf kills (Fixes #1525) 2014-06-18 16:56:36 +02:00
objects.cpp
objects.hpp
obstacle.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
obstacle.hpp
pathfinding.cpp Remove a squareroot in pathfinding 2014-06-15 14:18:16 +02:00
pathfinding.hpp
pathgrid.cpp Fix triggering changed flag for all references when cell is visited 2014-06-15 14:18:16 +02:00
pathgrid.hpp
pickpocket.cpp
pickpocket.hpp
repair.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
repair.hpp
security.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
security.hpp
spellcasting.cpp Fix crash for on target spells cast by non-actors (Fixes #1529) 2014-06-18 16:57:53 +02:00
spellcasting.hpp Fix crash for on target spells cast by non-actors (Fixes #1529) 2014-06-18 16:57:53 +02:00
spells.cpp
spells.hpp
stat.cpp
stat.hpp
steering.cpp
steering.hpp