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https://github.com/TES3MP/openmw-tes3mp.git
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09da24f1ea
This creates symmetry with mpNum and should cause less confusion in the future.
39 lines
1 KiB
C++
39 lines
1 KiB
C++
#include <components/openmw-mp/NetworkMessages.hpp>
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#include "PacketPlayerAttack.hpp"
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using namespace mwmp;
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PacketPlayerAttack::PacketPlayerAttack(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
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{
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packetID = ID_PLAYER_ATTACK;
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}
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void PacketPlayerAttack::Packet(RakNet::BitStream *bs, bool send)
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{
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PlayerPacket::Packet(bs, send);
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RW(player->attack.target.isPlayer, send);
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if (player->attack.target.isPlayer)
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{
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RW(player->attack.target.guid, send);
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}
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else
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{
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RW(player->attack.target.refId, send, true);
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RW(player->attack.target.refNum, send);
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RW(player->attack.target.mpNum, send);
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}
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RW(player->attack.spellId, send, true);
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RW(player->attack.type, send);
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RW(player->attack.success, send);
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RW(player->attack.damage, send, false); // never compress damage
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RW(player->attack.pressed, send);
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RW(player->attack.knockdown, send);
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RW(player->attack.block, send);
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RW(player->attack.applyWeaponEnchantment, send);
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RW(player->attack.applyProjectileEnchantment, send);
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}
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