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09da24f1ea
This creates symmetry with mpNum and should cause less confusion in the future.
29 lines
660 B
C++
29 lines
660 B
C++
#include "PacketPlayerDeath.hpp"
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#include <components/openmw-mp/NetworkMessages.hpp>
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using namespace mwmp;
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PacketPlayerDeath::PacketPlayerDeath(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
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{
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packetID = ID_PLAYER_DEATH;
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}
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void PacketPlayerDeath::Packet(RakNet::BitStream *bs, bool send)
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{
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PlayerPacket::Packet(bs, send);
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RW(player->killer.isPlayer, send);
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if (player->killer.isPlayer)
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{
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RW(player->killer.guid, send);
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}
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else
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{
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RW(player->killer.refId, send, true);
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RW(player->killer.refNum, send);
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RW(player->killer.mpNum, send);
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RW(player->killer.name, send, true);
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}
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}
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