mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-02-01 12:15:33 +00:00
b0965f094a
Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes. This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well. |
||
---|---|---|
.. | ||
BaseActor.hpp | ||
BaseEvent.hpp | ||
BaseNetCreature.hpp | ||
BasePacketProcessor.hpp | ||
BasePlayer.hpp | ||
BaseStructs.hpp |