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openmw-tes3mp/apps/opencs/view/render/pagedworldspacewidget.cpp

738 lines
27 KiB
C++

#include "pagedworldspacewidget.hpp"
#include <sstream>
#include <QMouseEvent>
#include <OgreCamera.h>
#include <OgreSceneManager.h>
#include <OgreManualObject.h>
#include <OgreOverlayContainer.h>
#include <OgreOverlayManager.h>
#include <OgreRoot.h>
#include <OgreSceneQuery.h>
#include <OgreEntity.h> // FIXME: visual highlight, clone
#include <OgreMaterialManager.h> // FIXME: visual highlight, material
#include <OgreHardwarePixelBuffer.h> // FIXME: visual highlight, texture
#include <components/esm/loadland.hpp>
#include "textoverlay.hpp"
#include "overlaymask.hpp"
#include "../../model/world/tablemimedata.hpp"
#include "../../model/world/idtable.hpp"
#include "../../model/settings/usersettings.hpp"
#include "../widget/scenetooltoggle.hpp"
#include "../world/physicssystem.hpp"
#include "elements.hpp"
namespace
{
// FIXME: this section should be removed once the debugging is completed
void showHitPoint(Ogre::SceneManager *sceneMgr, std::string name, Ogre::Vector3 point)
{
if(sceneMgr->hasManualObject("manual" + name))
sceneMgr->destroyManualObject("manual" + name);
Ogre::ManualObject* manual = sceneMgr->createManualObject("manual" + name);
manual->begin("BaseWhite", Ogre::RenderOperation::OT_LINE_LIST);
manual-> position(point.x, point.y, point.z-100);
manual-> position(point.x, point.y, point.z+100);
manual-> position(point.x, point.y-100, point.z);
manual-> position(point.x, point.y+100, point.z);
manual-> position(point.x-100, point.y, point.z);
manual-> position(point.x+100, point.y, point.z);
manual->end();
sceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(manual);
}
void removeHitPoint(Ogre::SceneManager *sceneMgr, std::string name)
{
if(sceneMgr->hasManualObject("manual" + name))
sceneMgr->destroyManualObject("manual" + name);
}
void initDebug()
{
// material for visual cue on selected objects
Ogre::TexturePtr texture = Ogre::TextureManager::getSingleton().getByName("DynamicTrans");
if(texture.isNull())
{
texture = Ogre::TextureManager::getSingleton().createManual(
"DynamicTrans", // name
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
Ogre::TEX_TYPE_2D, // type
8, 8, // width & height
0, // number of mipmaps
Ogre::PF_BYTE_BGRA, // pixel format
Ogre::TU_DEFAULT); // usage; should be TU_DYNAMIC_WRITE_ONLY_DISCARDABLE for
// textures updated very often (e.g. each frame)
Ogre::HardwarePixelBufferSharedPtr pixelBuffer = texture->getBuffer();
pixelBuffer->lock(Ogre::HardwareBuffer::HBL_NORMAL);
const Ogre::PixelBox& pixelBox = pixelBuffer->getCurrentLock();
uint8_t* pDest = static_cast<uint8_t*>(pixelBox.data);
// Fill in some pixel data. This will give a semi-transparent colour,
// but this is of course dependent on the chosen pixel format.
for (size_t j = 0; j < 8; j++)
{
for(size_t i = 0; i < 8; i++)
{
*pDest++ = 255; // B
*pDest++ = 255; // G
*pDest++ = 127; // R
*pDest++ = 63; // A
}
pDest += pixelBox.getRowSkip() * Ogre::PixelUtil::getNumElemBytes(pixelBox.format);
}
pixelBuffer->unlock();
}
Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().getByName(
"TransMaterial");
if(material.isNull())
{
Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().create(
"TransMaterial",
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, true );
Ogre::Pass *pass = material->getTechnique( 0 )->getPass( 0 );
pass->setLightingEnabled( false );
pass->setDepthWriteEnabled( false );
pass->setSceneBlending( Ogre::SBT_TRANSPARENT_ALPHA );
Ogre::TextureUnitState *tex = pass->createTextureUnitState("CustomState", 0);
tex->setTextureName("DynamicTrans");
tex->setTextureFiltering( Ogre::TFO_ANISOTROPIC );
material->load();
}
}
}
bool CSVRender::PagedWorldspaceWidget::adjustCells()
{
bool modified = false;
bool setCamera = false;
const CSMWorld::IdCollection<CSMWorld::Cell>& cells = mDocument.getData().getCells();
{
// remove (or name/region modified)
std::map<CSMWorld::CellCoordinates, Cell *>::iterator iter (mCells.begin());
while (iter!=mCells.end())
{
int index = cells.searchId (iter->first.getId (mWorldspace));
if (!mSelection.has (iter->first) || index==-1 ||
cells.getRecord (index).mState==CSMWorld::RecordBase::State_Deleted)
{
// delete overlays
std::map<CSMWorld::CellCoordinates, TextOverlay *>::iterator itOverlay = mTextOverlays.find(iter->first);
if(itOverlay != mTextOverlays.end())
{
delete itOverlay->second;
mTextOverlays.erase(itOverlay);
}
// destroy manual objects
getSceneManager()->destroyManualObject("manual"+iter->first.getId(mWorldspace));
delete iter->second;
mCells.erase (iter++);
modified = true;
}
else
{
// check if name or region field has changed
// FIXME: config setting
std::string name = cells.getRecord(index).get().mName;
std::string region = cells.getRecord(index).get().mRegion;
std::map<CSMWorld::CellCoordinates, TextOverlay *>::iterator it = mTextOverlays.find(iter->first);
if(it != mTextOverlays.end())
{
if(it->second->getDesc() != "") // previously had name
{
if(name != it->second->getDesc()) // new name
{
if(name != "")
it->second->setDesc(name);
else // name deleted, use region
it->second->setDesc(region);
it->second->update();
}
}
else if(name != "") // name added
{
it->second->setDesc(name);
it->second->update();
}
else if(region != it->second->getDesc()) // new region
{
it->second->setDesc(region);
it->second->update();
}
modified = true;
}
++iter;
}
}
}
if (mCells.begin()==mCells.end())
setCamera = true;
// add
for (CSMWorld::CellSelection::Iterator iter (mSelection.begin()); iter!=mSelection.end();
++iter)
{
int index = cells.searchId (iter->getId (mWorldspace));
if (index > 0 && cells.getRecord (index).mState!=CSMWorld::RecordBase::State_Deleted &&
mCells.find (*iter)==mCells.end())
{
Cell *cell = new Cell (mDocument.getData(), getSceneManager(),
iter->getId (mWorldspace));
mCells.insert (std::make_pair (*iter, cell));
float height = cell->getTerrainHeightAt(Ogre::Vector3(
ESM::Land::REAL_SIZE * iter->getX() + ESM::Land::REAL_SIZE/2,
ESM::Land::REAL_SIZE * iter->getY() + ESM::Land::REAL_SIZE/2,
0));
if (setCamera)
{
setCamera = false;
getCamera()->setPosition (
ESM::Land::REAL_SIZE * iter->getX() + ESM::Land::REAL_SIZE/2,
ESM::Land::REAL_SIZE * iter->getY() + ESM::Land::REAL_SIZE/2,
height);
// better camera position at the start
getCamera()->move(getCamera()->getDirection() * -6000); // FIXME: config setting
}
Ogre::ManualObject* manual =
getSceneManager()->createManualObject("manual" + iter->getId(mWorldspace));
manual->begin("BaseWhite", Ogre::RenderOperation::OT_LINE_LIST);
// define start and end point (x, y, z)
manual-> position(ESM::Land::REAL_SIZE * iter->getX() + ESM::Land::REAL_SIZE/2,
ESM::Land::REAL_SIZE * iter->getY() + ESM::Land::REAL_SIZE/2,
height);
manual-> position(ESM::Land::REAL_SIZE * iter->getX() + ESM::Land::REAL_SIZE/2,
ESM::Land::REAL_SIZE * iter->getY() + ESM::Land::REAL_SIZE/2,
height+200); // FIXME: config setting
manual->end();
manual->setBoundingBox(Ogre::AxisAlignedBox(
ESM::Land::REAL_SIZE * iter->getX() + ESM::Land::REAL_SIZE/2,
ESM::Land::REAL_SIZE * iter->getY() + ESM::Land::REAL_SIZE/2,
height,
ESM::Land::REAL_SIZE * iter->getX() + ESM::Land::REAL_SIZE/2,
ESM::Land::REAL_SIZE * iter->getY() + ESM::Land::REAL_SIZE/2,
height+200));
getSceneManager()->getRootSceneNode()->createChildSceneNode()->attachObject(manual);
manual->setVisible(false);
CSVRender::TextOverlay *textDisp =
new CSVRender::TextOverlay(manual, getCamera(), iter->getId(mWorldspace));
textDisp->enable(true);
textDisp->setCaption(iter->getId(mWorldspace));
std::string desc = cells.getRecord(index).get().mName;
if(desc == "") desc = cells.getRecord(index).get().mRegion;
textDisp->setDesc(desc); // FIXME: config setting
textDisp->update();
mTextOverlays.insert(std::make_pair(*iter, textDisp));
if(!mOverlayMask)
{
mOverlayMask = new OverlayMask(mTextOverlays, getViewport());
addRenderTargetListener(mOverlayMask);
}
modified = true;
}
}
return modified;
}
void CSVRender::PagedWorldspaceWidget::mouseReleaseEvent (QMouseEvent *event)
{
if(event->button() == Qt::RightButton)
{
std::map<CSMWorld::CellCoordinates, TextOverlay *>::iterator iter = mTextOverlays.begin();
for(; iter != mTextOverlays.end(); ++iter)
{
if(mDisplayCellCoord &&
iter->second->isEnabled() && iter->second->container().contains(event->x(), event->y()))
{
std::cout << "clicked: " << iter->second->getCaption() << std::endl;
break;
}
}
// mouse picking
// FIXME: need to virtualise mouse buttons
if(!getCamera()->getViewport())
return;
debugMousePicking((float) event->x() / getCamera()->getViewport()->getActualWidth(),
(float) event->y() / getCamera()->getViewport()->getActualHeight());
}
}
void CSVRender::PagedWorldspaceWidget::mouseDoubleClickEvent (QMouseEvent *event)
{
if(event->button() == Qt::RightButton)
{
std::cout << "double clicked" << std::endl;
CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
if(userSettings.setting ("debug/mouse-picking", QString("false")) == "true" ? true : false)
{
// FIXME: OEngine::PhysicEngine creates only one child scene node for the
// debug drawer. Hence only the first subview that creates the debug drawer
// can view the debug lines. Will need to keep a map in OEngine if multiple
// subviews are to be supported.
//CSVWorld::PhysicsSystem::instance()->setSceneManager(getSceneManager());
CSVWorld::PhysicsSystem::instance()->toggleDebugRendering();
flagAsModified();
}
}
}
void CSVRender::PagedWorldspaceWidget::updateOverlay()
{
if(getCamera()->getViewport())
{
if((uint32_t)getCamera()->getViewport()->getVisibilityMask()
& (uint32_t)CSVRender::Element_CellMarker)
mDisplayCellCoord = true;
else
mDisplayCellCoord = false;
}
if(!mTextOverlays.empty())
{
std::map<CSMWorld::CellCoordinates, TextOverlay *>::iterator it = mTextOverlays.begin();
for(; it != mTextOverlays.end(); ++it)
{
it->second->enable(mDisplayCellCoord);
it->second->update();
}
}
}
void CSVRender::PagedWorldspaceWidget::referenceableDataChanged (const QModelIndex& topLeft,
const QModelIndex& bottomRight)
{
for (std::map<CSMWorld::CellCoordinates, Cell *>::iterator iter (mCells.begin());
iter!=mCells.end(); ++iter)
if (iter->second->referenceableDataChanged (topLeft, bottomRight))
flagAsModified();
}
void CSVRender::PagedWorldspaceWidget::referenceableAboutToBeRemoved (
const QModelIndex& parent, int start, int end)
{
for (std::map<CSMWorld::CellCoordinates, Cell *>::iterator iter (mCells.begin());
iter!=mCells.end(); ++iter)
if (iter->second->referenceableAboutToBeRemoved (parent, start, end))
flagAsModified();
}
void CSVRender::PagedWorldspaceWidget::referenceableAdded (const QModelIndex& parent,
int start, int end)
{
CSMWorld::IdTable& referenceables = dynamic_cast<CSMWorld::IdTable&> (
*mDocument.getData().getTableModel (CSMWorld::UniversalId::Type_Referenceables));
for (std::map<CSMWorld::CellCoordinates, Cell *>::iterator iter (mCells.begin());
iter!=mCells.end(); ++iter)
{
QModelIndex topLeft = referenceables.index (start, 0);
QModelIndex bottomRight =
referenceables.index (end, referenceables.columnCount());
if (iter->second->referenceableDataChanged (topLeft, bottomRight))
flagAsModified();
}
}
void CSVRender::PagedWorldspaceWidget::referenceDataChanged (const QModelIndex& topLeft,
const QModelIndex& bottomRight)
{
for (std::map<CSMWorld::CellCoordinates, Cell *>::iterator iter (mCells.begin());
iter!=mCells.end(); ++iter)
if (iter->second->referenceDataChanged (topLeft, bottomRight))
flagAsModified();
}
void CSVRender::PagedWorldspaceWidget::referenceAboutToBeRemoved (const QModelIndex& parent,
int start, int end)
{
for (std::map<CSMWorld::CellCoordinates, Cell *>::iterator iter (mCells.begin());
iter!=mCells.end(); ++iter)
if (iter->second->referenceAboutToBeRemoved (parent, start, end))
flagAsModified();
}
void CSVRender::PagedWorldspaceWidget::referenceAdded (const QModelIndex& parent, int start,
int end)
{
for (std::map<CSMWorld::CellCoordinates, Cell *>::iterator iter (mCells.begin());
iter!=mCells.end(); ++iter)
if (iter->second->referenceAdded (parent, start, end))
flagAsModified();
}
std::string CSVRender::PagedWorldspaceWidget::getStartupInstruction()
{
Ogre::Vector3 position = getCamera()->getPosition();
std::ostringstream stream;
stream
<< "player->position "
<< position.x << ", " << position.y << ", " << position.z
<< ", 0";
return stream.str();
}
CSVRender::PagedWorldspaceWidget::PagedWorldspaceWidget (QWidget* parent, CSMDoc::Document& document)
: WorldspaceWidget (document, parent), mDocument (document), mWorldspace ("std::default"),
mControlElements(NULL), mDisplayCellCoord(true), mOverlayMask(NULL)
{
QAbstractItemModel *cells =
document.getData().getTableModel (CSMWorld::UniversalId::Type_Cells);
connect (cells, SIGNAL (dataChanged (const QModelIndex&, const QModelIndex&)),
this, SLOT (cellDataChanged (const QModelIndex&, const QModelIndex&)));
connect (cells, SIGNAL (rowsRemoved (const QModelIndex&, int, int)),
this, SLOT (cellRemoved (const QModelIndex&, int, int)));
connect (cells, SIGNAL (rowsInserted (const QModelIndex&, int, int)),
this, SLOT (cellAdded (const QModelIndex&, int, int)));
initDebug();
}
CSVRender::PagedWorldspaceWidget::~PagedWorldspaceWidget()
{
for (std::map<CSMWorld::CellCoordinates, Cell *>::iterator iter (mCells.begin());
iter!=mCells.end(); ++iter)
{
delete iter->second;
getSceneManager()->destroyManualObject("manual"+iter->first.getId(mWorldspace));
}
for (std::map<CSMWorld::CellCoordinates, TextOverlay *>::iterator iter (mTextOverlays.begin());
iter != mTextOverlays.end(); ++iter)
{
delete iter->second;
}
removeRenderTargetListener(mOverlayMask);
delete mOverlayMask;
// For debugging only
std::map<std::string, std::vector<std::string> >::iterator iter = mSelectedEntities.begin();
for(;iter != mSelectedEntities.end(); ++iter)
{
removeHitPoint(getSceneManager(), iter->first);
Ogre::SceneNode *scene = getSceneManager()->getSceneNode(iter->first);
if(scene)
{
scene->removeAndDestroyAllChildren();
getSceneManager()->destroySceneNode(iter->first);
}
}
}
void CSVRender::PagedWorldspaceWidget::useViewHint (const std::string& hint)
{
if (!hint.empty())
{
CSMWorld::CellSelection selection;
if (hint[0]=='c')
{
// syntax: c:#x1 y1; #x2 y2 (number of coordinate pairs can be 0 or larger)
char ignore;
std::istringstream stream (hint.c_str());
if (stream >> ignore)
{
char ignore1; // : or ;
char ignore2; // #
int x, y;
while (stream >> ignore1 >> ignore2 >> x >> y)
selection.add (CSMWorld::CellCoordinates (x, y));
/// \todo adjust camera position
}
}
else if (hint[0]=='r')
{
/// \todo implement 'r' type hints
}
setCellSelection (selection);
}
}
void CSVRender::PagedWorldspaceWidget::setCellSelection (const CSMWorld::CellSelection& selection)
{
mSelection = selection;
if (adjustCells())
flagAsModified();
emit cellSelectionChanged (mSelection);
}
std::pair< int, int > CSVRender::PagedWorldspaceWidget::getCoordinatesFromId (const std::string& record) const
{
std::istringstream stream (record.c_str());
char ignore;
int x, y;
stream >> ignore >> x >> y;
return std::make_pair(x, y);
}
bool CSVRender::PagedWorldspaceWidget::handleDrop (
const std::vector< CSMWorld::UniversalId >& data, DropType type)
{
if (WorldspaceWidget::handleDrop (data, type))
return true;
if (type!=Type_CellsExterior)
return false;
bool selectionChanged = false;
for (unsigned i = 0; i < data.size(); ++i)
{
std::pair<int, int> coordinates(getCoordinatesFromId(data[i].getId()));
if (mSelection.add(CSMWorld::CellCoordinates(coordinates.first, coordinates.second)))
{
selectionChanged = true;
}
}
if (selectionChanged)
{
if (adjustCells())
flagAsModified();
emit cellSelectionChanged(mSelection);
}
return true;
}
CSVRender::WorldspaceWidget::dropRequirments CSVRender::PagedWorldspaceWidget::getDropRequirements (CSVRender::WorldspaceWidget::DropType type) const
{
dropRequirments requirements = WorldspaceWidget::getDropRequirements (type);
if (requirements!=ignored)
return requirements;
switch (type)
{
case Type_CellsExterior:
return canHandle;
case Type_CellsInterior:
return needUnpaged;
default:
return ignored;
}
}
unsigned int CSVRender::PagedWorldspaceWidget::getElementMask() const
{
return WorldspaceWidget::getElementMask() | mControlElements->getSelection();
}
CSVWidget::SceneToolToggle *CSVRender::PagedWorldspaceWidget::makeControlVisibilitySelector (
CSVWidget::SceneToolbar *parent)
{
mControlElements = new CSVWidget::SceneToolToggle (parent,
"Controls & Guides Visibility", ":door.png");
mControlElements->addButton (":activator.png", Element_CellMarker, ":activator.png",
"Cell marker");
mControlElements->addButton (":armor.png", Element_CellArrow, ":armor.png", "Cell arrows");
mControlElements->addButton (":armor.png", Element_CellBorder, ":armor.png", "Cell border");
mControlElements->setSelection (0xffffffff);
connect (mControlElements, SIGNAL (selectionChanged()),
this, SLOT (elementSelectionChanged()));
return mControlElements;
}
void CSVRender::PagedWorldspaceWidget::cellDataChanged (const QModelIndex& topLeft,
const QModelIndex& bottomRight)
{
/// \todo check if no selected cell is affected and do not update, if that is the case
if (adjustCells())
flagAsModified();
}
void CSVRender::PagedWorldspaceWidget::cellRemoved (const QModelIndex& parent, int start,
int end)
{
if (adjustCells())
flagAsModified();
}
void CSVRender::PagedWorldspaceWidget::cellAdded (const QModelIndex& index, int start,
int end)
{
/// \todo check if no selected cell is affected and do not update, if that is the case
if (adjustCells())
flagAsModified();
}
void CSVRender::PagedWorldspaceWidget::debugMousePicking(float mouseX, float mouseY)
{
CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
bool debug = userSettings.setting ("debug/mouse-picking", QString("false")) == "true" ? true : false;
// Need to set scene manager each time in case there are multiple subviews
CSVWorld::PhysicsSystem::instance()->setSceneManager(getSceneManager());
std::pair<std::string, Ogre::Vector3> result = CSVWorld::PhysicsSystem::instance()->castRay(
mouseX, mouseY, NULL, NULL, getCamera());
if(debug && result.first != "")
{
// FIXME: is there a better way to distinguish terrain from objects?
QString name = QString(result.first.c_str());
if(name.contains(QRegExp("^HeightField")))
{
// terrain
std::cout << "terrain: " << result.first << std::endl;
std::cout << " hit pos "+ QString::number(result.second.x).toStdString()
+ ", " + QString::number(result.second.y).toStdString()
+ ", " + QString::number(result.second.z).toStdString()
<< std::endl;
}
else
{
std::string sceneNode =
CSVWorld::PhysicsSystem::instance()->referenceToSceneNode(result.first);
uint32_t visibilityMask = getCamera()->getViewport()->getVisibilityMask();
bool ignoreObjects = !(visibilityMask & (uint32_t)CSVRender::Element_Reference);
if(!ignoreObjects && getSceneManager()->hasSceneNode(sceneNode))
{
if(userSettings.setting("debug/mouse-picking", QString("false")) == "true" ? true : false)
updateSelectionHighlight(sceneNode, result.second);
}
std::cout << "ReferenceId: " << result.first << std::endl;
const CSMWorld::CellRef& cellref = mDocument.getData().getReferences().getRecord (result.first).get();
//std::cout << "CellRef.mId: " << cellref.mId << std::endl; // Same as ReferenceId
std::cout << " CellRef.mCell: " << cellref.mCell << std::endl;
const CSMWorld::RefCollection& references = mDocument.getData().getReferences();
int index = references.searchId(result.first);
if (index != -1)
{
int columnIndex =
references.findColumnIndex(CSMWorld::Columns::ColumnId_ReferenceableId);
std::cout << " index: " + QString::number(index).toStdString()
+", column index: " + QString::number(columnIndex).toStdString() << std::endl;
}
std::map<CSMWorld::CellCoordinates, Cell *>::iterator iter (mCells.begin());
while (iter!=mCells.end())
{
if(iter->first.getId("dummy") == cellref.mCell)
{
//std::cout << "Cell found" << std::endl;
break;
}
++iter;
}
flagAsModified();
}
}
}
// FIXME: for debugging only
void CSVRender::PagedWorldspaceWidget::updateSelectionHighlight(std::string sceneNode, const Ogre::Vector3 &position)
{
CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
bool debugCursor = userSettings.setting(
"debug/mouse-position", QString("false")) == "true" ? true : false;
//TODO: Try http://www.ogre3d.org/tikiwiki/Create+outline+around+a+character
Ogre::SceneNode *scene = getSceneManager()->getSceneNode(sceneNode);
std::map<std::string, std::vector<std::string> >::iterator iter =
mSelectedEntities.find(sceneNode);
if(iter != mSelectedEntities.end()) // currently selected
{
std::vector<std::string> clonedEntities = mSelectedEntities[sceneNode];
while(!clonedEntities.empty())
{
if(getSceneManager()->hasEntity(clonedEntities.back()))
{
scene->detachObject(clonedEntities.back());
getSceneManager()->destroyEntity(clonedEntities.back());
}
clonedEntities.pop_back();
}
mSelectedEntities.erase(iter);
if(debugCursor)
removeHitPoint(getSceneManager(), sceneNode);
}
else
{
std::vector<std::string> clonedEntities;
Ogre::SceneNode::ObjectIterator iter = scene->getAttachedObjectIterator();
iter.begin();
while(iter.hasMoreElements())
{
Ogre::MovableObject * element = iter.getNext();
if(!element)
break;
if(element->getMovableType() != "Entity")
continue;
Ogre::Entity * entity = dynamic_cast<Ogre::Entity *>(element);
if(getSceneManager()->hasEntity(entity->getName()+"cover"))
{
// FIXME: this shouldn't really happen... but does :(
scene->detachObject(entity->getName()+"cover");
getSceneManager()->destroyEntity(entity->getName()+"cover");
}
Ogre::Entity * clone = entity->clone(entity->getName()+"cover");
Ogre::MaterialPtr mat =
Ogre::MaterialManager::getSingleton().getByName("TransMaterial");
if(!mat.isNull())
{
clone->setMaterial(mat);
scene->attachObject(clone);
clonedEntities.push_back(entity->getName()+"cover");
}
}
mSelectedEntities[sceneNode] = clonedEntities;
if(debugCursor)
showHitPoint(getSceneManager(), sceneNode, position);
}
}