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openmw-tes3mp/apps/openmw/mwmechanics
2013-11-19 18:43:32 +01:00
..
activespells.cpp Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 2013-11-17 23:31:08 +01:00
activespells.hpp Add a todo comment 2013-11-19 18:43:21 +01:00
actors.cpp Fix an issue with the AI code 2013-11-19 18:43:32 +01:00
actors.hpp Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 2013-11-17 23:31:08 +01:00
aiactivate.cpp better timer 2013-10-30 20:42:50 +01:00
aiactivate.hpp better timer 2013-10-30 20:42:50 +01:00
aicombat.cpp AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState 2013-11-18 12:33:09 +01:00
aicombat.hpp AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState 2013-11-18 12:33:09 +01:00
aiescort.cpp better timer 2013-10-30 20:42:50 +01:00
aiescort.hpp better timer 2013-10-30 20:42:50 +01:00
aifollow.cpp better timer 2013-10-30 20:42:50 +01:00
aifollow.hpp better timer 2013-10-30 20:42:50 +01:00
aipackage.cpp Issue #389: added AI package base class and AI packages management class 2012-09-04 13:25:53 +02:00
aipackage.hpp AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState 2013-11-18 12:33:09 +01:00
aisequence.cpp AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState 2013-11-18 12:33:09 +01:00
aisequence.hpp AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState 2013-11-18 12:33:09 +01:00
aitravel.cpp better timer 2013-10-30 20:42:50 +01:00
aitravel.hpp better timer 2013-10-30 20:42:50 +01:00
aiwander.cpp better timer 2013-10-30 20:42:50 +01:00
aiwander.hpp better timer 2013-10-30 20:42:50 +01:00
alchemy.cpp silenced a warning 2013-11-10 21:45:27 +01:00
alchemy.hpp Issue #61: fixed alchemy skill 2012-10-28 14:07:36 +01:00
character.cpp Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 2013-11-17 23:31:08 +01:00
character.hpp Fix continuous FX getting removed instantly 2013-11-14 13:30:48 +01:00
creaturestats.cpp Missing const, thanks to jeaye 2013-11-10 23:27:11 +01:00
creaturestats.hpp Missing const, thanks to jeaye 2013-11-10 23:27:11 +01:00
drawstate.hpp disabling gcc extensions 2012-10-09 17:10:25 +02:00
enchanting.cpp Add missing skill increases for Enchant skill 2013-11-19 07:39:07 +01:00
enchanting.hpp Call ContainerStore::remove() to remove items from inventory 2013-11-10 02:45:16 +01:00
magiceffects.cpp Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item. 2013-11-13 18:51:28 +01:00
magiceffects.hpp Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 2013-11-17 23:31:08 +01:00
mechanicsmanagerimp.cpp Merge remote-tracking branch 'scrawl/master' 2013-11-19 16:56:18 +01:00
mechanicsmanagerimp.hpp Merge remote-tracking branch 'scrawl/master' 2013-11-19 16:56:18 +01:00
movement.hpp Store the position and rotation in MWMechanics::Movement 2013-03-30 19:00:46 -07:00
npcstats.cpp Remove some unused functions 2013-08-27 17:13:49 -07:00
npcstats.hpp Remove some unused functions 2013-08-27 17:13:49 -07:00
objects.cpp Apply movement by queueing it to do later 2013-08-17 22:34:38 -07:00
objects.hpp Store a pointer to the character controller for non-actor objects 2013-07-15 23:47:04 -07:00
pathfinding.cpp pathfinding now works in AICombat. 2013-10-07 10:20:02 +02:00
pathfinding.hpp pathfinding now works in AICombat. 2013-10-07 10:20:02 +02:00
repair.cpp Call ContainerStore::remove() to remove items from inventory 2013-11-10 02:45:16 +01:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
security.cpp Call ContainerStore::remove() to remove items from inventory 2013-11-10 02:45:16 +01:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spellcasting.cpp Handle Unreflectable flag 2013-11-19 17:33:02 +01:00
spellcasting.hpp Apply disease resistance manually as according to wiki 2013-11-19 17:15:17 +01:00
spells.cpp Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 2013-11-17 23:31:08 +01:00
spells.hpp Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 2013-11-17 23:31:08 +01:00
stat.hpp Modify the current magicka and fatigue when the base changes 2013-08-27 22:44:52 -07:00