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openmw-tes3mp/apps/openmw
scrawl 2db7292bcb Add new setting for the number of preloading worker threads
If you have CPU cores to spare, consider setting 2 or 3. Up to about 3 threads, preloading performance seems to increase in a linear fashion, but with 4 or more threads I/O bottlenecks and synchronization overhead starts to show.
8 years ago
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mwbase Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 8 years ago
mwclass Creatures now auto-equip shields (Fixes #3704) 8 years ago
mwdialogue Fix attempting to access NPC stats on creatures 8 years ago
mwgui Fix unnecessary use of CopyFramebufferToTextureCallback when loading is too fast for a loading screen to be displayed 8 years ago
mwinput Save controls state (Fixes #3598) 8 years ago
mwmechanics Merge remote-tracking branch 'upstream/master' into bugfix-3617 8 years ago
mwphysics Merge pull request #1158 from logzero/move3 8 years ago
mwrender Add new setting for the number of preloading worker threads 8 years ago
mwscript Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 8 years ago
mwsound OpenAL_Output: When a source is finished, rewind it instead of stopping it. 8 years ago
mwstate Save controls state (Fixes #3598) 8 years ago
mwworld Move the deletion of PreloadItem to the worker thread 8 years ago
CMakeLists.txt Use osg::PI over M_PI 8 years ago
android_commandLine.cpp Fix tab indentations in apps/ and components/ 9 years ago
android_commandLine.h Remove empty line at the beginning of files 10 years ago
android_main.c enable opengl es1 9 years ago
crashcatcher.cpp Mainly making compilable under OpenBSD. 9 years ago
doc.hpp Fixed more spelling mistakes 8 years ago
engine.cpp Set osgViewer ReleaseContextAtEndOfFrameHint to false for better performance when in SingleThreaded mode 8 years ago
engine.hpp Refactor: InputManager no longer depends on Engine 9 years ago
main.cpp [macOS] Set OpenMW working dir to <bundle>/Contents/MacOS 8 years ago