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https://github.com/TES3MP/openmw-tes3mp.git
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1b259e2d33
Created Package system
60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
//
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// Created by koncord on 02.01.16.
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//
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#ifndef OPENMW_PLAYER_HPP
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#define OPENMW_PLAYER_HPP
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#include <components/esm/loadnpc.hpp>
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#include <apps/openmw/mwworld/manualref.hpp>
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#include <map>
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#include <apps/openmw/mwmechanics/aisequence.hpp>
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#include <RakNetTypes.h>
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#include <components/openmw-mp/Base/BasePlayer.hpp>
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namespace mwmp
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{
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struct DedicatedPlayer;
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class Players
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{
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public:
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static DedicatedPlayer *NewPlayer(RakNet::RakNetGUID guid);
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static void CreatePlayer(RakNet::RakNetGUID guid);
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static void DisconnectPlayer(RakNet::RakNetGUID guid);
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static void CleanUp();
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static DedicatedPlayer *GetPlayer(RakNet::RakNetGUID guid);
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static DedicatedPlayer *GetPlayer(const MWWorld::Ptr &ptr);
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static void Update(float dt);
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private:
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static std::map<RakNet::RakNetGUID, DedicatedPlayer *> players;
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};
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class DedicatedPlayer : public BasePlayer
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{
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friend class Players;
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public:
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MWWorld::Ptr getPtr();
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MWWorld::Ptr getLiveCellPtr();
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MWWorld::ManualRef* getRef();
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void Move(float dt);
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void UpdateDrawState();
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void UpdateInventory();
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void updateCell();
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private:
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DedicatedPlayer(RakNet::RakNetGUID guid);
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virtual ~DedicatedPlayer();
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void UpdatePtr(MWWorld::Ptr newPtr);
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const std::string GetAnim();
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int state;
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MWWorld::ManualRef* reference;
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MWWorld::Ptr ptr;
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};
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}
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#endif //OPENMW_PLAYER_HPP
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