.. |
activespells.cpp
|
Savegame: store ActiveSpells
|
2014-05-14 23:54:15 +02:00 |
activespells.hpp
|
Savegame: store ActiveSpells
|
2014-05-14 23:54:15 +02:00 |
actors.cpp
|
Merge remote-tracking branch 'scrawl/master'
|
2014-06-06 19:09:24 +02:00 |
actors.hpp
|
merge master, resolve conflicts
|
2014-05-17 19:20:57 +04:00 |
aiactivate.cpp
|
Remove static method MWWorld::Class::get(&Ptr)
|
2014-05-22 20:50:00 +02:00 |
aiactivate.hpp
|
Fixed moving activatable object being incorrectly activated.
|
2014-05-13 20:32:29 -04:00 |
aiavoiddoor.cpp
|
Basic RefData and CellRef change tracking
|
2014-05-25 14:30:07 +02:00 |
aiavoiddoor.hpp
|
Basic RefData and CellRef change tracking
|
2014-05-25 14:30:07 +02:00 |
aicombat.cpp
|
minor cleanup and silenced a warning
|
2014-05-26 10:14:24 +02:00 |
aicombat.hpp
|
merge master, resolve conflicts
|
2014-05-17 19:20:57 +04:00 |
aiescort.cpp
|
Remove static method MWWorld::Class::get(&Ptr)
|
2014-05-22 20:50:00 +02:00 |
aiescort.hpp
|
Revert "Change all AI packages (except AiActivate) to use ActorIds"
|
2014-05-16 12:11:34 +02:00 |
aifollow.cpp
|
Revert "Change all AI packages (except AiActivate) to use ActorIds"
|
2014-05-16 12:11:34 +02:00 |
aifollow.hpp
|
Revert "Change all AI packages (except AiActivate) to use ActorIds"
|
2014-05-16 12:11:34 +02:00 |
aipackage.cpp
|
Basic RefData and CellRef change tracking
|
2014-05-25 14:30:07 +02:00 |
aipackage.hpp
|
Changed AiEScort to use new PathTo function
|
2014-05-14 01:44:11 -04:00 |
aipursue.cpp
|
merge master, resolve conflicts
|
2014-05-17 19:20:57 +04:00 |
aipursue.hpp
|
merge master, resolve conflicts
|
2014-05-17 19:20:57 +04:00 |
aisequence.cpp
|
Merge remote-tracking branch 'upstream/master'
|
2014-05-25 10:21:54 +04:00 |
aisequence.hpp
|
actor handle and id confusing fix
|
2014-05-18 20:13:46 +04:00 |
aitravel.cpp
|
|
|
aitravel.hpp
|
Made code a bit more standardized and added a good bit of documentation.
|
2014-04-29 23:40:59 -04:00 |
aiwander.cpp
|
Remove static method MWWorld::Class::get(&Ptr)
|
2014-05-22 20:50:00 +02:00 |
aiwander.hpp
|
fix to broken aiwander logic
|
2014-05-01 11:41:25 +04:00 |
alchemy.cpp
|
Fix alchemy allowing same item ID in different slots (Fixes #1407)
|
2014-06-06 14:12:50 +02:00 |
alchemy.hpp
|
Undid some code clean up changes, and changed how some includes work
|
2014-05-13 13:43:50 -04:00 |
character.cpp
|
Fix an always true condition (Bug #1355)
|
2014-06-08 11:22:37 +02:00 |
character.hpp
|
Store death animation index in CreatureStats
|
2014-05-26 20:52:32 +02:00 |
combat.cpp
|
Don't block hits when in hand-to-hand combat (shield not visible)
|
2014-06-05 22:27:46 +02:00 |
combat.hpp
|
|
|
creaturestats.cpp
|
Store death animation index in CreatureStats
|
2014-05-26 20:52:32 +02:00 |
creaturestats.hpp
|
Store death animation index in CreatureStats
|
2014-05-26 20:52:32 +02:00 |
disease.hpp
|
|
|
drawstate.hpp
|
Savegame: store most of CreatureStats
|
2014-05-12 21:37:36 +02:00 |
enchanting.cpp
|
Basic RefData and CellRef change tracking
|
2014-05-25 14:30:07 +02:00 |
enchanting.hpp
|
Make applyEnchantment return the record ID instead of modifying Ptr
|
2014-05-24 14:58:48 +02:00 |
levelledlist.hpp
|
Remove useless throwing of exception
|
2014-05-22 15:29:36 +02:00 |
magiceffects.cpp
|
|
|
magiceffects.hpp
|
Change ActiveSpells to use ActorId
|
2014-05-14 07:14:08 +02:00 |
mechanicsmanagerimp.cpp
|
Fix punishment for stealing 0 value items (Fixes #1435)
|
2014-06-09 03:42:29 +02:00 |
mechanicsmanagerimp.hpp
|
Say an attack phrase when combat starts
|
2014-05-06 00:13:31 +02:00 |
movement.hpp
|
|
|
npcstats.cpp
|
Fix potential NpcStats overwriting issue
|
2014-05-26 12:31:08 +02:00 |
npcstats.hpp
|
Savegame: store most of CreatureStats
|
2014-05-12 21:37:36 +02:00 |
objects.cpp
|
|
|
objects.hpp
|
|
|
obstacle.cpp
|
Basic RefData and CellRef change tracking
|
2014-05-25 14:30:07 +02:00 |
obstacle.hpp
|
Changed getNearbyDoor to use MWWorld::Ptr
|
2014-05-13 23:46:00 -04:00 |
pathfinding.cpp
|
Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue
|
2014-05-12 21:05:32 -04:00 |
pathfinding.hpp
|
Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue
|
2014-05-12 21:05:32 -04:00 |
pathgrid.cpp
|
A* misses 1st closest node fix
|
2014-05-06 23:29:39 +04:00 |
pathgrid.hpp
|
|
|
pickpocket.cpp
|
|
|
pickpocket.hpp
|
|
|
repair.cpp
|
Basic RefData and CellRef change tracking
|
2014-05-25 14:30:07 +02:00 |
repair.hpp
|
|
|
security.cpp
|
Basic RefData and CellRef change tracking
|
2014-05-25 14:30:07 +02:00 |
security.hpp
|
|
|
spellcasting.cpp
|
Basic RefData and CellRef change tracking
|
2014-05-25 14:30:07 +02:00 |
spellcasting.hpp
|
Add some more safety checks to spellcasting
|
2014-05-15 09:54:10 +02:00 |
spells.cpp
|
Change ActiveSpells to use ActorId
|
2014-05-14 07:14:08 +02:00 |
spells.hpp
|
Savegame: store most of CreatureStats
|
2014-05-12 21:37:36 +02:00 |
stat.cpp
|
|
|
stat.hpp
|
|
|
steering.cpp
|
merge master
|
2014-04-27 13:49:31 +04:00 |
steering.hpp
|
merge master
|
2014-04-27 13:49:31 +04:00 |