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openmw-tes3mp/apps/openmw/mwmechanics/aipackage.hpp

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#ifndef GAME_MWMECHANICS_AIPACKAGE_H
#define GAME_MWMECHANICS_AIPACKAGE_H
namespace MWWorld
{
class Ptr;
}
namespace MWMechanics
{
/// \brief Base class for AI packages
class AiPackage
{
public:
///Enumerates the various AITypes availible.
enum TypeId {
TypeIdNone = -1,
TypeIdWander = 0,
TypeIdTravel = 1,
TypeIdEscort = 2,
TypeIdFollow = 3,
TypeIdActivate = 4,
TypeIdCombat = 5,
TypeIdPersue = 6
};
///Default Deconstructor
virtual ~AiPackage();
///Clones the package
virtual AiPackage *clone() const = 0;
/// Updates and runs the package (Should run every frame)
/// \return Package completed?
virtual bool execute (const MWWorld::Ptr& actor,float duration) = 0;
/// Returns the TypeID of the AiPackage
/// \see enum TypeId
virtual int getTypeId() const = 0;
/// Higher number is higher priority (0 beeing the lowest)
virtual unsigned int getPriority() const {return 0;}
};
}
#endif