| .. | 
		
		
			
			
			
			
				| buffercache.cpp | Implement releaseGLObjects for cached resources | 2017-08-26 19:29:12 +00:00 | 
		
			
			
			
			
				| buffercache.hpp | Implement releaseGLObjects for cached resources | 2017-08-26 19:29:12 +00:00 | 
		
			
			
			
			
				| cellborder.cpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| cellborder.hpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| chunkmanager.cpp | re-use bzzts waterplane overlay for debug; makes it easier to test. To use this, set the env OPENMW_WATER_CULLING_DEBUG=1; You will see blue rectangles corresponding to water outlines. Once there are no more outlines, water is culled. You can further see this by pressing F3 3 times to check the the amount of quads. Before culling it should be around 1600, after culling it should drop to 0. | 2020-04-23 11:12:10 +02:00 | 
		
			
			
			
			
				| chunkmanager.hpp | Initialize variables to avoid undefined values | 2019-11-13 14:47:29 +04:00 | 
		
			
			
			
			
				| compositemaprenderer.cpp | Do not allow different threads to compile the same composite map | 2019-03-21 08:52:13 +04:00 | 
		
			
			
			
			
				| compositemaprenderer.hpp | Remove redundant mCompile set - we do not use data from it anyway | 2019-03-21 08:42:48 +04:00 | 
		
			
			
			
			
				| defs.hpp | Add terrain parallax mapping | 2016-03-22 21:46:15 +01:00 | 
		
			
			
			
			
				| material.cpp | Optimize blendmap generation | 2019-06-01 14:37:29 +04:00 | 
		
			
			
			
			
				| material.hpp | Move forcePPL and clamp to global shader defines (bug #4869) | 2019-03-05 23:36:08 +03:00 | 
		
			
			
			
			
				| quadtreenode.cpp | Fix intersector usage (bug #5283) | 2020-02-10 22:31:20 +04:00 | 
		
			
			
			
			
				| quadtreenode.hpp | Fix intersector usage (bug #5283) | 2020-02-10 22:31:20 +04:00 | 
		
			
			
			
			
				| quadtreeworld.cpp | make mGrid (and friends) private again, create accessor method to return bool of mGrid.empty() | 2020-04-23 17:40:10 +02:00 | 
		
			
			
			
			
				| quadtreeworld.hpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| storage.hpp | Remove unused and unfinished blendmap packing feature | 2019-03-22 22:15:28 +03:00 | 
		
			
			
			
			
				| terraindrawable.cpp | re-use bzzts waterplane overlay for debug; makes it easier to test. To use this, set the env OPENMW_WATER_CULLING_DEBUG=1; You will see blue rectangles corresponding to water outlines. Once there are no more outlines, water is culled. You can further see this by pressing F3 3 times to check the the amount of quads. Before culling it should be around 1600, after culling it should drop to 0. | 2020-04-23 11:12:10 +02:00 | 
		
			
			
			
			
				| terraindrawable.hpp | re-use bzzts waterplane overlay for debug; makes it easier to test. To use this, set the env OPENMW_WATER_CULLING_DEBUG=1; You will see blue rectangles corresponding to water outlines. Once there are no more outlines, water is culled. You can further see this by pressing F3 3 times to check the the amount of quads. Before culling it should be around 1600, after culling it should drop to 0. | 2020-04-23 11:12:10 +02:00 | 
		
			
			
			
			
				| terraingrid.cpp | waterculling for both terrain | 2020-04-23 08:53:21 +02:00 | 
		
			
			
			
			
				| terraingrid.hpp | Apply suggestion to components/terrain/terraingrid.hpp | 2020-04-24 06:26:08 +00:00 | 
		
			
			
			
			
				| texturemanager.cpp | Make reportStats const | 2017-03-14 19:27:55 +01:00 | 
		
			
			
			
			
				| texturemanager.hpp | Make reportStats const | 2017-03-14 19:27:55 +01:00 | 
		
			
			
			
			
				| viewdata.cpp | Creanup Distant Terrain code | 2019-06-05 19:09:57 +04:00 | 
		
			
			
			
			
				| viewdata.hpp | Creanup Distant Terrain code | 2019-06-05 19:09:57 +04:00 | 
		
			
			
			
			
				| world.cpp | waterculling for both terrain | 2020-04-23 08:53:21 +02:00 | 
		
			
			
			
			
				| world.hpp | cleanup and use C++ version of FLT_MAX | 2020-04-23 10:10:50 +02:00 |