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openmw-tes3mp/apps/openmw/mwclass/npc.hpp
2011-01-01 11:45:11 -05:00

50 lines
1.9 KiB
C++

#ifndef GAME_MWCLASS_NPC_H
#define GAME_MWCLASS_NPC_H
#include "../mwworld/class.hpp"
namespace MWClass
{
class Npc : public MWWorld::Class
{
public:
virtual std::string getId (const MWWorld::Ptr& ptr) const;
///< Return ID of \a ptr
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const;
///< Add reference into a cell for rendering
virtual void enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const;
///< Enable reference; only does the non-rendering part
virtual void disable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const;
///< Enable reference; only does the non-rendering part
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.
virtual MWMechanics::CreatureStats& getCreatureStats (const MWWorld::Ptr& ptr) const;
///< Return creature stats
virtual MWMechanics::NpcStats& getNpcStats (const MWWorld::Ptr& ptr) const;
///< Return NPC stats
virtual MWWorld::ContainerStore<MWWorld::RefData>& getContainerStore (
const MWWorld::Ptr& ptr) const;
///< Return container store
virtual boost::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const;
///< Generate action for activation
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
///< Return name of the script attached to ptr
static void registerSelf();
};
}
#endif