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			80 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//
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// Created by koncord on 23.07.16.
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//
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#include "GUI.hpp"
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#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
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#include <apps/openmw-mp/Networking.hpp>
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#include <components/openmw-mp/NetworkMessages.hpp>
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void GUIFunctions::_MessageBox(unsigned short pid, int id, const char *label) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player,);
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    player->guiMessageBox.id = id;
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    player->guiMessageBox.label = label;
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    player->guiMessageBox.type = Player::GUIMessageBox::MessageBox;
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    mwmp::Networking::get().getPlayerController()->GetPacket(ID_GUI_MESSAGEBOX)->Send(player, false);
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}
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void GUIFunctions::CustomMessageBox(unsigned short pid, int id, const char *label, const char *buttons) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player,);
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    player->guiMessageBox.id = id;
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    player->guiMessageBox.label = label;
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    player->guiMessageBox.buttons = buttons;
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    player->guiMessageBox.type = Player::GUIMessageBox::CustomMessageBox;
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    mwmp::Networking::get().getPlayerController()->GetPacket(ID_GUI_MESSAGEBOX)->Send(player, false);
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}
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void GUIFunctions::InputDialog(unsigned short pid, int id, const char *label) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player,);
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    player->guiMessageBox.id = id;
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    player->guiMessageBox.label = label;
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    player->guiMessageBox.type = Player::GUIMessageBox::InputDialog;
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    mwmp::Networking::get().getPlayerController()->GetPacket(ID_GUI_MESSAGEBOX)->Send(player, false);
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}
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void GUIFunctions::ListBox(unsigned short pid, int id, const char *label, const char *items)
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{
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    Player *player;
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    GET_PLAYER(pid, player,);
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    player->guiMessageBox.id = id;
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    player->guiMessageBox.label = label;
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    player->guiMessageBox.data = items;
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    player->guiMessageBox.type = Player::GUIMessageBox::ListBox;
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    mwmp::Networking::get().getPlayerController()->GetPacket(ID_GUI_MESSAGEBOX)->Send(player, false);
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}
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void GUIFunctions::SetMapVisibility(unsigned short targetPID, unsigned short affectedPID, unsigned short state) noexcept
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{
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    LOG_MESSAGE(Log::LOG_WARN, "stub");
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}
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void GUIFunctions::SetMapVisibilityAll(unsigned short targetPID, unsigned short state) noexcept
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{
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    LOG_MESSAGE(Log::LOG_WARN, "stub");
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}
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void GUIFunctions::SetConsoleAllow(unsigned short pid, bool state)
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{
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    Player *player;
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    GET_PLAYER(pid, player,);
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    player->consoleAllowed = state;
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    mwmp::Networking::get().getPlayerController()->GetPacket(ID_GAME_CONSOLE)->Send(player, false);
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}
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