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24 lines
349 B
C++
24 lines
349 B
C++
#ifndef OPENMW_MWRENDER_UTIL_H
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#define OPENMW_MWRENDER_UTIL_H
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#include <osg/ref_ptr>
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#include <string>
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namespace osg
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{
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class Node;
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}
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namespace Resource
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{
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class ResourceSystem;
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}
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namespace MWRender
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{
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void overrideTexture(const std::string& texture, Resource::ResourceSystem* resourceSystem, osg::ref_ptr<osg::Node> node);
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}
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#endif
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