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https://github.com/TES3MP/openmw-tes3mp.git
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11f957a64d
cubes for path grid points strange crash when trying to get path grids from Debugging
152 lines
5 KiB
C++
152 lines
5 KiB
C++
#include "debugging.hpp"
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#include <assert.h>
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#include "OgreRoot.h"
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#include "OgreRenderWindow.h"
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#include "OgreSceneManager.h"
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#include "OgreViewport.h"
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#include "OgreCamera.h"
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#include "OgreTextureManager.h"
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#include "../mwworld/world.hpp" // these includes can be removed once the static-hack is gone
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#include "../mwworld/ptr.hpp"
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#include <components/esm/loadstat.hpp>
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#include <components/esm/loadpgrd.hpp>
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#include "player.hpp"
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using namespace MWRender;
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using namespace Ogre;
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Debugging::Debugging(const ESMS::ESMStore &store, SceneManager* sceneMgr, OEngine::Physic::PhysicEngine *engine) :
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mStore(store), mSceneMgr(sceneMgr), mEngine(engine), pathgridEnabled(false)
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{
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}
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bool Debugging::toggleRenderMode (int mode){
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switch (mode)
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{
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case MWWorld::World::Render_CollisionDebug:
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// TODO use a proper function instead of accessing the member variable
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// directly.
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mEngine->setDebugRenderingMode (!mEngine->isDebugCreated);
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return mEngine->isDebugCreated;
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case MWWorld::World::Render_Pathgrid:
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togglePathgrid();
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return pathgridEnabled;
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}
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return false;
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}
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void Debugging::cellAdded(MWWorld::Ptr::CellStore *store)
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{
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std::cout << "Cell added to debugging" << std::endl;
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mActiveCells.push_back(store);
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if (pathgridEnabled)
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togglePathgridForCell(store, true);
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}
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void Debugging::cellRemoved(MWWorld::Ptr::CellStore *store)
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{
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mActiveCells.erase(std::remove(mActiveCells.begin(), mActiveCells.end(), store), mActiveCells.end());
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std::cout << "Cell removed from debugging, active cells count: " << mActiveCells.size() << std::endl;
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if (pathgridEnabled)
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togglePathgridForCell(store, false);
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}
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void Debugging::togglePathgrid()
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{
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pathgridEnabled = !pathgridEnabled;
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if (pathgridEnabled)
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{
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// add path grid meshes to already loaded cells
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mPathGridRoot = mSceneMgr->getRootSceneNode()->createChildSceneNode();
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for(CellList::iterator it = mActiveCells.begin(); it != mActiveCells.end(); it++)
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{
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togglePathgridForCell(*it, true);
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}
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}
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else {
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// remove path grid meshes from already loaded cells
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for(CellList::iterator it = mActiveCells.begin(); it != mActiveCells.end(); it++)
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{
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togglePathgridForCell(*it, false);
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}
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mPathGridRoot->removeAndDestroyAllChildren();
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mSceneMgr->destroySceneNode(mPathGridRoot);
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}
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}
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void Debugging::togglePathgridForCell(MWWorld::Ptr::CellStore *store, bool enabled)
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{
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ESM::Pathgrid *pathgrid = mStore.pathgrids.search(*store->cell);
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if (!pathgrid)
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{
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std::cout << "No path grid :(" << std::endl;
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return;
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}
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std::cout << "Path grid exists!" << std::endl;
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if (enabled)
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{
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Vector3 cellPathGridPos;
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if (!(store->cell->data.flags & ESM::Cell::Interior))
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{
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/// \todo Replace with ESM::Land::REAL_SIZE after merging with terrain branch
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cellPathGridPos.x = store->cell->data.gridX * 8192;
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cellPathGridPos.z = -store->cell->data.gridY * 8192;
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}
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SceneNode *cellPathGrid = mPathGridRoot->createChildSceneNode(cellPathGridPos);
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ESM::Pathgrid::PointList points = pathgrid->points;
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for (ESM::Pathgrid::PointList::iterator it = points.begin(); it != points.end(); it++)
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{
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Vector3 position(it->x, it->z, -it->y);
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SceneNode* pointNode = cellPathGrid->createChildSceneNode(position);
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pointNode->setScale(0.5, 0.5, 0.5);
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Entity *pointMesh = mSceneMgr->createEntity(SceneManager::PT_CUBE);
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pointNode->attachObject(pointMesh);
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}
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if (!(store->cell->data.flags & ESM::Cell::Interior))
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{
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mExteriorPathgridNodes[std::make_pair(store->cell->data.gridX, store->cell->data.gridY)] = cellPathGrid;
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}
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else
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{
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assert(mInteriorPathgridNode == NULL);
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mInteriorPathgridNode = cellPathGrid;
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}
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}
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else
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{
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/// \todo Don't forget to destroy cubes too!
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SceneNode *cellPathGridNode;
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if (!(store->cell->data.flags & ESM::Cell::Interior))
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{
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ExteriorPathgridNodes::iterator it =
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mExteriorPathgridNodes.find(std::make_pair(store->cell->data.gridX, store->cell->data.gridY));
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if (it != mExteriorPathgridNodes.end())
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{
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cellPathGridNode = it->second;
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mPathGridRoot->removeChild(cellPathGridNode);
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cellPathGridNode->removeAndDestroyAllChildren();
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mSceneMgr->destroySceneNode(cellPathGridNode);
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mExteriorPathgridNodes.erase(it);
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}
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}
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else
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{
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if (mInteriorPathgridNode)
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{
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mPathGridRoot->removeChild(mInteriorPathgridNode);
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mInteriorPathgridNode->removeAndDestroyAllChildren();
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mSceneMgr->destroySceneNode(mInteriorPathgridNode);
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mInteriorPathgridNode = NULL;
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}
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}
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}
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}
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