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12044a607b
Previously we always discarded shadow map fragments if the alpha channel of the output would have been low, but there were some (modded) assets that have non-one alpha but have testing or blending disabled so end up opaque anyway. This lets the shadows of those objects match. |
5 years ago | |
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launcher | 6 years ago | |
mac | 7 years ago | |
mygui | 5 years ago | |
opencs | 5 years ago | |
shaders | 5 years ago | |
ui | 5 years ago | |
vfs | 6 years ago | |
windows | 6 years ago | |
wizard | 11 years ago | |
CMakeLists.txt | 6 years ago | |
gamecontrollerdb.txt | 6 years ago | |
openmw-cs.cfg | 9 years ago | |
openmw.appdata.xml | 5 years ago | |
openmw.bmp | 13 years ago | |
openmw.cfg | 5 years ago | |
openmw.cfg.local | 5 years ago | |
org.openmw.cs.desktop | 5 years ago | |
org.openmw.launcher.desktop | 5 years ago | |
settings-default.cfg | 5 years ago | |
version.in | 10 years ago |