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mwbase
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Fixed multiple spelling mistakes
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2016-12-14 16:39:33 +01:00 |
mwclass
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
mwdialogue
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Fixed multiple spelling mistakes
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2016-12-14 16:39:33 +01:00 |
mwgui
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Remove item shadows properly (Fixes #3652)
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2016-12-10 22:22:41 +01:00 |
mwinput
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Save controls state (Fixes #3598)
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2016-10-20 02:12:01 +02:00 |
mwmechanics
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Disable NPC collision only when death animation has finished (#3666)
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2016-12-15 19:33:14 +01:00 |
mwphysics
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
mwrender
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
mwscript
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
mwsound
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Implement water sounds (Closes #451)
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2016-11-28 21:34:58 +01:00 |
mwstate
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Save controls state (Fixes #3598)
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2016-10-20 02:12:01 +02:00 |
mwworld
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Fixed multiple spelling mistakes
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2016-12-14 16:39:33 +01:00 |
android_commandLine.cpp
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Fix tab indentations in apps/ and components/
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2015-09-16 20:45:37 +02:00 |
android_commandLine.h
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
android_main.c
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enable opengl es1
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2015-12-02 22:40:04 +03:00 |
CMakeLists.txt
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Merge pull request #1137 from nikolaykasyanov/osx-structure
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2016-11-25 02:51:32 +01:00 |
crashcatcher.cpp
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Mainly making compilable under OpenBSD.
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2016-08-06 19:00:27 +01:00 |
doc.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
engine.cpp
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Implement water sounds (Closes #451)
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2016-11-28 21:34:58 +01:00 |
engine.hpp
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Refactor: InputManager no longer depends on Engine
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2015-11-14 03:01:24 +01:00 |
main.cpp
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[macOS] Set OpenMW working dir to <bundle>/Contents/MacOS
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2016-11-23 22:32:54 +01:00 |