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openmw-tes3mp/components
2017-02-20 12:31:11 +02:00
..
bsa
compiler Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00
config
contentselector
esm Move WNAM out of LandData to avoid redundant (de)allocations on startup 2017-02-14 07:58:16 +01:00
esmterrain Fix MSVC warnings 2017-01-28 04:37:47 +09:00
fallback
files
fontloader
interpreter
loadinglistener
misc
myguiplatform
nif Revert "Remove redundant allocations for NIF meshes" 2017-02-18 02:33:41 +01:00
nifbullet Revert "Remove redundant allocations for NIF meshes" 2017-02-18 02:33:41 +01:00
nifosg Revert "Remove redundant allocations for NIF meshes" 2017-02-18 02:33:41 +01:00
openmw-mp [General] Remove goldValue from ContainerItem because it is never useful 2017-02-20 12:31:11 +02:00
process
resource Preload magic effect visuals of the player's selected weapon/spell 2017-02-15 21:01:25 +01:00
sceneutil Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead 2017-02-09 04:51:20 +01:00
sdlutil Use OS X cursor workaround for GL_VENDOR ATI and add an environment variable for control 2017-02-19 13:46:40 +01:00
settings
shader Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead 2017-02-09 04:51:20 +01:00
terrain Add names to several nodes for debugging purposes 2017-02-02 21:49:52 +01:00
to_utf8
translation
version
vfs
widgets
CMakeLists.txt [General] Remove unused packet placeholder ID_OBJECT_HEALTH 2017-02-16 18:46:39 +02:00
doc.hpp