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155 lines
4.8 KiB
C++
155 lines
4.8 KiB
C++
#include "navigator.hpp"
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#include "debug.hpp"
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#include "settingsutils.hpp"
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#include <Recast.h>
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namespace DetourNavigator
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{
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Navigator::Navigator(const Settings& settings)
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: mSettings(settings)
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, mNavMeshManager(mSettings)
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{
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}
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void Navigator::addAgent(const osg::Vec3f& agentHalfExtents)
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{
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++mAgents[agentHalfExtents];
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mNavMeshManager.addAgent(agentHalfExtents);
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}
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void Navigator::removeAgent(const osg::Vec3f& agentHalfExtents)
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{
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const auto it = mAgents.find(agentHalfExtents);
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if (it == mAgents.end() || --it->second)
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return;
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mAgents.erase(it);
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mNavMeshManager.reset(agentHalfExtents);
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}
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bool Navigator::addObject(const ObjectId id, const btCollisionShape& shape, const btTransform& transform)
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{
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return mNavMeshManager.addObject(id, shape, transform, AreaType_ground);
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}
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bool Navigator::addObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform)
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{
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bool result = addObject(id, shapes.mShape, transform);
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if (shapes.mAvoid)
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{
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const ObjectId avoidId(shapes.mAvoid);
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if (mNavMeshManager.addObject(avoidId, *shapes.mAvoid, transform, AreaType_null))
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{
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updateAvoidShapeId(id, avoidId);
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result = true;
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}
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}
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return result;
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}
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bool Navigator::addObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform)
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{
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if (addObject(id, static_cast<const ObjectShapes&>(shapes), transform))
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{
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mNavMeshManager.addOffMeshConnection(
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id,
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toNavMeshCoordinates(mSettings, shapes.mConnectionStart),
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toNavMeshCoordinates(mSettings, shapes.mConnectionEnd)
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);
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return true;
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}
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return false;
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}
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bool Navigator::updateObject(const ObjectId id, const btCollisionShape& shape, const btTransform& transform)
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{
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return mNavMeshManager.updateObject(id, shape, transform, AreaType_ground);
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}
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bool Navigator::updateObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform)
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{
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bool result = updateObject(id, shapes.mShape, transform);
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if (shapes.mAvoid)
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{
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const ObjectId avoidId(shapes.mAvoid);
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if (mNavMeshManager.updateObject(avoidId, *shapes.mAvoid, transform, AreaType_null))
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{
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updateAvoidShapeId(id, avoidId);
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result = true;
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}
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}
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return result;
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}
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bool Navigator::updateObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform)
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{
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return updateObject(id, static_cast<const ObjectShapes&>(shapes), transform);
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}
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bool Navigator::removeObject(const ObjectId id)
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{
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bool result = mNavMeshManager.removeObject(id);
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const auto avoid = mAvoidIds.find(id);
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if (avoid != mAvoidIds.end())
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result = mNavMeshManager.removeObject(avoid->second) || result;
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const auto water = mWaterIds.find(id);
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if (water != mWaterIds.end())
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result = mNavMeshManager.removeObject(water->second) || result;
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mNavMeshManager.removeOffMeshConnection(id);
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return result;
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}
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bool Navigator::addWater(const osg::Vec2i& cellPosition, const int cellSize, const btScalar level,
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const btTransform& transform)
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{
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return mNavMeshManager.addWater(cellPosition, cellSize,
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btTransform(transform.getBasis(), btVector3(transform.getOrigin().x(), transform.getOrigin().y(), level)));
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}
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bool Navigator::removeWater(const osg::Vec2i& cellPosition)
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{
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return mNavMeshManager.removeWater(cellPosition);
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}
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void Navigator::update(const osg::Vec3f& playerPosition)
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{
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for (const auto& v : mAgents)
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mNavMeshManager.update(playerPosition, v.first);
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}
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void Navigator::wait()
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{
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mNavMeshManager.wait();
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}
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std::map<osg::Vec3f, SharedNavMeshCacheItem> Navigator::getNavMeshes() const
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{
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return mNavMeshManager.getNavMeshes();
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}
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const Settings& Navigator::getSettings() const
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{
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return mSettings;
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}
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void Navigator::updateAvoidShapeId(const ObjectId id, const ObjectId avoidId)
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{
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updateId(id, avoidId, mWaterIds);
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}
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void Navigator::updateWaterShapeId(const ObjectId id, const ObjectId waterId)
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{
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updateId(id, waterId, mWaterIds);
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}
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void Navigator::updateId(const ObjectId id, const ObjectId updateId, std::unordered_map<ObjectId, ObjectId>& ids)
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{
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auto inserted = ids.insert(std::make_pair(id, updateId));
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if (!inserted.second)
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{
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mNavMeshManager.removeObject(inserted.first->second);
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inserted.first->second = updateId;
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}
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}
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}
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