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			61 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef GAME_SOUND_SOUND_OUTPUT_H
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#define GAME_SOUND_SOUND_OUTPUT_H
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#include <string>
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#include <memory>
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#include <OgreVector3.h>
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#include "soundmanagerimp.hpp"
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#include "../mwworld/ptr.hpp"
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namespace MWSound
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{
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    class SoundManager;
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    class Sound_Decoder;
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    class Sound;
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    class Sound_Output
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    {
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        SoundManager &mManager;
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        virtual std::vector<std::string> enumerate() = 0;
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        virtual void init(const std::string &devname="") = 0;
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        virtual void deinit() = 0;
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        /// @param offset Value from [0,1] meaning from which fraction the sound the playback starts.
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        virtual MWBase::SoundPtr playSound(const std::string &fname, float vol, float basevol, float pitch, int flags, float offset) = 0;
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        /// @param offset Value from [0,1] meaning from which fraction the sound the playback starts.
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        virtual MWBase::SoundPtr playSound3D(const std::string &fname, const Ogre::Vector3 &pos,
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                                             float vol, float basevol, float pitch, float min, float max, int flags, float offset, bool extractLoudness=false) = 0;
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        virtual MWBase::SoundPtr streamSound(DecoderPtr decoder, float volume, float pitch, int flags) = 0;
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        virtual void updateListener(const Ogre::Vector3 &pos, const Ogre::Vector3 &atdir, const Ogre::Vector3 &updir, Environment env) = 0;
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        virtual void pauseSounds(int types) = 0;
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        virtual void resumeSounds(int types) = 0;
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        Sound_Output& operator=(const Sound_Output &rhs);
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        Sound_Output(const Sound_Output &rhs);
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    protected:
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        bool mInitialized;
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        Ogre::Vector3 mPos;
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        Sound_Output(SoundManager &mgr)
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          : mManager(mgr)
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          , mInitialized(false)
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          , mPos(0.0f, 0.0f, 0.0f)
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        { }
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    public:
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        virtual ~Sound_Output() { }
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        bool isInitialized() const { return mInitialized; }
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        friend class OpenAL_Output;
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        friend class SoundManager;
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    };
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}
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#endif
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