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openmw-tes3mp/apps
scrawl 1893617ec9 Improvements to ignored light list setting
The pointer to the LightListCallback is now stored in the Animation, which eliminates the need for dynamic_cast. Also, when the object root is recreated, the previously used LightListCallback will be reused, so we no longer need the objectRootReset() notifier.

Finally, there was a bug when saving and reloading the game, the getIgnoredLightSources() were not being set, as the ActorAnimation constructor completes before the NpcAnimation sets the ObjectRoot. This was solved by creating the LightListCallback in advance in the Animation constructor.
8 years ago
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bsatool Merge branch 'master' of https://github.com/OpenMW/openmw into osg 10 years ago
esmtool Rewrite NAME_T into FIXED_STRING. 9 years ago
essimporter Save scripted animation state (Fixes #1931, #2150, #3393) 9 years ago
launcher Merge branch 'appveyor' of github.com:ace13/openmw into appveyor 9 years ago
mwiniimporter Fix shadowing warnings 8 years ago
niftest Removed now unneeded script 10 years ago
opencs Merge remote-tracking branch 'rcutmore/bug-3277' 8 years ago
openmw Improvements to ignored light list setting 8 years ago
openmw_test_suite Add unit tests for ESM::FIXED_STRING 9 years ago
wizard apps/wizard: (trivial) fix misplaced arguments in installFile for installFiles 8 years ago
doc.hpp