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openmw-tes3mp/components/openmw-mp/Controllers
David Cernat 3acfbad55d [General] Implement ClientScriptSettings packet, part 1
For starters, the new packet can set which client scripts have all of their variables synchronized between players. The previous hardcoded list of IDs for synchronized scripts has been removed.
2019-09-09 10:28:35 +03:00
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ActorPacketController.cpp [General] Split up Attack packets into Attack and Cast ones 2019-08-25 09:35:23 +03:00
ActorPacketController.hpp [General] Update PacketControllers to C++11 2017-06-27 22:41:37 +08:00
ObjectPacketController.cpp [General] Rename unused ObjectReset packet into ObjectHit 2019-09-01 08:30:03 +03:00
ObjectPacketController.hpp [General] Fix remaining references to world packets/events 2018-05-17 00:08:37 +03:00
PlayerPacketController.cpp [General] Split up Attack packets into Attack and Cast ones 2019-08-25 09:35:23 +03:00
PlayerPacketController.hpp [General] Update PacketControllers to C++11 2017-06-27 22:41:37 +08:00
WorldstatePacketController.cpp [General] Implement ClientScriptSettings packet, part 1 2019-09-09 10:28:35 +03:00
WorldstatePacketController.hpp [General] Add and implement new Worldstate packet type 2018-05-18 06:40:28 +03:00