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openmw-tes3mp/components/nif/node.cpp

64 lines
2.6 KiB
C++

#include "node.hpp"
namespace Nif
{
void Node::getProperties(const Nif::NiTexturingProperty *&texprop,
const Nif::NiMaterialProperty *&matprop,
const Nif::NiAlphaProperty *&alphaprop,
const Nif::NiVertexColorProperty *&vertprop,
const Nif::NiZBufferProperty *&zprop,
const Nif::NiSpecularProperty *&specprop,
const Nif::NiWireframeProperty *&wireprop,
const Nif::NiStencilProperty *&stencilprop) const
{
if(parent)
parent->getProperties(texprop, matprop, alphaprop, vertprop, zprop, specprop, wireprop, stencilprop);
for(size_t i = 0;i < props.length();i++)
{
// Entries may be empty
if(props[i].empty())
continue;
const Nif::Property *pr = props[i].getPtr();
if(pr->recType == Nif::RC_NiTexturingProperty)
texprop = static_cast<const Nif::NiTexturingProperty*>(pr);
else if(pr->recType == Nif::RC_NiMaterialProperty)
matprop = static_cast<const Nif::NiMaterialProperty*>(pr);
else if(pr->recType == Nif::RC_NiAlphaProperty)
alphaprop = static_cast<const Nif::NiAlphaProperty*>(pr);
else if(pr->recType == Nif::RC_NiVertexColorProperty)
vertprop = static_cast<const Nif::NiVertexColorProperty*>(pr);
else if(pr->recType == Nif::RC_NiZBufferProperty)
zprop = static_cast<const Nif::NiZBufferProperty*>(pr);
else if(pr->recType == Nif::RC_NiSpecularProperty)
specprop = static_cast<const Nif::NiSpecularProperty*>(pr);
else if(pr->recType == Nif::RC_NiWireframeProperty)
wireprop = static_cast<const Nif::NiWireframeProperty*>(pr);
else if (pr->recType == Nif::RC_NiStencilProperty)
stencilprop = static_cast<const Nif::NiStencilProperty*>(pr);
// the following are unused by the MW engine
else if (pr->recType != Nif::RC_NiFogProperty
&& pr->recType != Nif::RC_NiDitherProperty
&& pr->recType != Nif::RC_NiShadeProperty)
std::cerr<< "Unhandled property type: "<<pr->recName <<std::endl;
}
}
Ogre::Matrix4 Node::getLocalTransform() const
{
Ogre::Matrix4 mat4 = Ogre::Matrix4(Ogre::Matrix4::IDENTITY);
mat4.makeTransform(trafo.pos, Ogre::Vector3(trafo.scale), Ogre::Quaternion(trafo.rotation));
return mat4;
}
Ogre::Matrix4 Node::getWorldTransform() const
{
if(parent != NULL)
return parent->getWorldTransform() * getLocalTransform();
return getLocalTransform();
}
}