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openmw-tes3mp/extern/shiny/CMakeLists.txt

55 lines
1.6 KiB
CMake

cmake_minimum_required(VERSION 2.8)
# This is NOT intended as a stand-alone build system! Instead, you should include this from the main CMakeLists of your project.
# Make sure to link against Ogre and boost::filesystem.
option(SHINY_BUILD_OGRE_PLATFORM "build the Ogre platform" ON)
set(SHINY_LIBRARY "shiny")
set(SHINY_OGREPLATFORM_LIBRARY "shiny.OgrePlatform")
# Sources
set(SOURCE_FILES
Main/Factory.cpp
Main/MaterialInstance.cpp
Main/MaterialInstancePass.cpp
Main/MaterialInstanceTextureUnit.cpp
Main/Platform.cpp
Main/Preprocessor.cpp
Main/PropertyBase.cpp
Main/ScriptLoader.cpp
Main/ShaderInstance.cpp
Main/ShaderSet.cpp
)
set(OGRE_PLATFORM_SOURCE_FILES
Platforms/Ogre/OgreGpuProgram.cpp
Platforms/Ogre/OgreMaterial.cpp
Platforms/Ogre/OgreMaterialSerializer.cpp
Platforms/Ogre/OgrePass.cpp
Platforms/Ogre/OgrePlatform.cpp
Platforms/Ogre/OgreTextureUnitState.cpp
)
file(GLOB OGRE_PLATFORM_SOURCE_FILES Platforms/Ogre/*.cpp)
add_library(${SHINY_LIBRARY} STATIC ${SOURCE_FILES})
set(SHINY_LIBRARIES ${SHINY_LIBRARY})
if (SHINY_BUILD_OGRE_PLATFORM)
add_library(${SHINY_OGREPLATFORM_LIBRARY} STATIC ${OGRE_PLATFORM_SOURCE_FILES})
set(SHINY_LIBRARIES ${SHINY_LIBRARIES} ${SHINY_OGREPLATFORM_LIBRARY})
endif()
set(SHINY_LIBRARY ${SHINY_LIBRARY} PARENT_SCOPE)
if (DEFINED SHINY_BUILD_MATERIAL_EDITOR)
add_subdirectory(Editor)
set(SHINY_BUILD_EDITOR_FLAG ${SHINY_BUILD_EDITOR_FLAG} PARENT_SCOPE)
endif()
link_directories(${CMAKE_CURRENT_BINARY_DIR})
set(SHINY_LIBRARIES ${SHINY_LIBRARIES} PARENT_SCOPE)