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openmw-tes3mp/apps/openmw
2016-10-11 22:15:51 +02:00
..
mwbase Coverity fixes 2016-10-05 23:32:26 +09:00
mwclass Correction to display of 0-weight tooltips 2016-10-04 23:02:45 +09:00
mwdialogue Fix "Not Local" dialog test to also test variable value instead of just its existence (Fixes #3577) 2016-10-11 02:53:43 +02:00
mwgui Use 'default icon' for items with no icon specified 2016-10-08 16:05:20 +02:00
mwinput Fix the enemy nearby check (Bug #3423) 2016-06-07 01:55:34 +02:00
mwmechanics Merge pull request #1094 from Allofich/alchemy 2016-10-06 19:02:24 +02:00
mwphysics Improve performance by skipping update if transform is unchanged 2016-08-16 17:50:59 +02:00
mwrender Non-player actors emitting light from a non-portable light item should be illuminated (Fixes #3588) 2016-10-11 22:15:51 +02:00
mwscript add missing item when executing the Equip instruction 2016-09-06 16:33:26 +02:00
mwsound Use OpenThreads instead of boost thread 2016-10-10 18:23:06 +02:00
mwstate Save scripted animation state (Fixes #1931, #2150, #3393) 2016-08-03 03:52:35 +02:00
mwworld Fix uninitialized variable 2016-10-11 14:50:13 +02:00
android_commandLine.cpp Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
android_commandLine.h Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
android_main.c enable opengl es1 2015-12-02 22:40:04 +03:00
CMakeLists.txt Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 2016-10-08 23:17:12 +02:00
crashcatcher.cpp Mainly making compilable under OpenBSD. 2016-08-06 19:00:27 +01:00
doc.hpp doc.hpp fix 2015-06-04 01:30:16 +02:00
engine.cpp Vanilla-compatible activate / onActivate (Fixes #1629) 2016-02-26 13:08:35 +01:00
engine.hpp Refactor: InputManager no longer depends on Engine 2015-11-14 03:01:24 +01:00
main.cpp Relocate escape-related code to new files escape.hpp and escape.cpp. 2016-07-27 00:58:31 +01:00