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openmw-tes3mp/apps
David Cernat 1950748dae [Client] Always use autoEquip on newly initialized LocalActors
Previously, it was possible for a Container packet to clear all equipment slots for an actor without the actor's authority then sending an equipment packet to correct that, due to packet loss or sudden disconnection, leading to actors not wearing any equipment as soon as they acquired a new authority.

This ensures that newly initialized LocalActors will now autoEquip.
2019-12-06 12:21:30 +02:00
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browser [General] Remove "created by" stamps added by IntelliJ 2019-08-26 12:33:28 +03:00
bsatool Restore trailing new lines to shrink PR 2017-09-08 22:20:04 +01:00
esmtool Fix dead code 2019-11-13 15:29:18 +04:00
essimporter Encode ID's in all places to UTF-8 (bug #3977) 2019-10-10 20:52:32 +04:00
launcher Add OpenMW commits up to 1 Dec 2019 2019-12-01 23:52:42 +02:00
master [General] Remove "created by" stamps added by IntelliJ 2019-08-26 12:33:28 +03:00
mwiniimporter Support eight possible blood types (feature #4958) 2019-04-14 18:48:31 +03:00
niftest Catch possible boost::bad_any_cast exception 2019-03-19 09:11:14 +04:00
opencs Add OpenMW commits up to 1 Dec 2019 2019-12-01 23:52:42 +02:00
openmw [Client] Always use autoEquip on newly initialized LocalActors 2019-12-06 12:21:30 +02:00
openmw-mp [General] Rename PlayerTeam into PlayerAlly 2019-12-05 19:15:11 +02:00
openmw_test_suite Filter recast mesh triangles by global bounding box 2019-11-30 13:19:27 +01:00
wizard Replace foreach macro by for-loop 2019-10-20 20:08:16 +02:00
doc.hpp