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362 lines
9.9 KiB
C++
362 lines
9.9 KiB
C++
#include <components/openmw-mp/NetworkMessages.hpp>
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#include <components/openmw-mp/Base/BaseEvent.hpp>
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#include <apps/openmw-mp/Networking.hpp>
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#include <apps/openmw-mp/Player.hpp>
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#include <apps/openmw-mp/Utils.hpp>
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#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
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#include "World.hpp"
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using namespace mwmp;
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BaseEvent *readEvent;
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BaseEvent writeEvent;
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WorldObject tempWorldObject;
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const WorldObject emptyWorldObject = {};
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ContainerItem tempContainerItem;
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const ContainerItem emptyContainerItem = {};
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void WorldFunctions::ReadLastEvent() noexcept
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{
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readEvent = mwmp::Networking::getPtr()->getLastEvent();
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}
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void WorldFunctions::InitializeEvent(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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writeEvent.cell.blank();
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writeEvent.worldObjects.clear();
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writeEvent.guid = player->guid;
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}
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unsigned int WorldFunctions::GetObjectChangesSize() noexcept
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{
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return readEvent->worldObjectCount;
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}
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unsigned char WorldFunctions::GetEventAction() noexcept
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{
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return readEvent->action;
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}
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const char *WorldFunctions::GetObjectRefId(unsigned int i) noexcept
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{
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return readEvent->worldObjects.at(i).refId.c_str();
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}
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int WorldFunctions::GetObjectRefNumIndex(unsigned int i) noexcept
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{
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return readEvent->worldObjects.at(i).refNumIndex;
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}
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int WorldFunctions::GetObjectMpNum(unsigned int i) noexcept
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{
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return readEvent->worldObjects.at(i).mpNum;
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}
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int WorldFunctions::GetObjectCount(unsigned int i) noexcept
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{
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return readEvent->worldObjects.at(i).count;
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}
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int WorldFunctions::GetObjectCharge(unsigned int i) noexcept
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{
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return readEvent->worldObjects.at(i).charge;
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}
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int WorldFunctions::GetObjectGoldValue(unsigned int i) noexcept
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{
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return readEvent->worldObjects.at(i).goldValue;
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}
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double WorldFunctions::GetObjectScale(unsigned int i) noexcept
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{
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return readEvent->worldObjects.at(i).scale;
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}
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bool WorldFunctions::GetObjectState(unsigned int i) noexcept
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{
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return readEvent->worldObjects.at(i).objectState;
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}
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int WorldFunctions::GetObjectDoorState(unsigned int i) noexcept
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{
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return readEvent->worldObjects.at(i).doorState;
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}
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int WorldFunctions::GetObjectLockLevel(unsigned int i) noexcept
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{
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return readEvent->worldObjects.at(i).lockLevel;
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}
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double WorldFunctions::GetObjectPosX(unsigned int i) noexcept
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{
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return readEvent->worldObjects.at(i).position.pos[0];
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}
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double WorldFunctions::GetObjectPosY(unsigned int i) noexcept
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{
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return readEvent->worldObjects.at(i).position.pos[1];
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}
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double WorldFunctions::GetObjectPosZ(unsigned int i) noexcept
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{
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return readEvent->worldObjects.at(i).position.pos[2];
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}
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double WorldFunctions::GetObjectRotX(unsigned int i) noexcept
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{
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return readEvent->worldObjects.at(i).position.rot[0];
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}
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double WorldFunctions::GetObjectRotY(unsigned int i) noexcept
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{
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return readEvent->worldObjects.at(i).position.rot[1];
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}
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double WorldFunctions::GetObjectRotZ(unsigned int i) noexcept
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{
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return readEvent->worldObjects.at(i).position.rot[2];
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}
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unsigned int WorldFunctions::GetContainerChangesSize(unsigned int objectIndex) noexcept
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{
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return readEvent->worldObjects.at(objectIndex).containerItemCount;
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}
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const char *WorldFunctions::GetContainerItemRefId(unsigned int objectIndex, unsigned int itemIndex) noexcept
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{
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return readEvent->worldObjects.at(objectIndex)
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.containerItems.at(itemIndex).refId.c_str();
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}
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int WorldFunctions::GetContainerItemCount(unsigned int objectIndex, unsigned int itemIndex) noexcept
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{
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return readEvent->worldObjects.at(objectIndex)
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.containerItems.at(itemIndex).count;
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}
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int WorldFunctions::GetContainerItemCharge(unsigned int objectIndex, unsigned int itemIndex) noexcept
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{
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return readEvent->worldObjects.at(objectIndex)
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.containerItems.at(itemIndex).charge;
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}
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int WorldFunctions::GetContainerItemActionCount(unsigned int objectIndex, unsigned int itemIndex) noexcept
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{
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return readEvent->worldObjects.at(objectIndex)
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.containerItems.at(itemIndex).actionCount;
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}
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void WorldFunctions::SetEventCell(const char* cellDescription) noexcept
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{
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writeEvent.cell = Utils::getCellFromDescription(cellDescription);
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}
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void WorldFunctions::SetEventAction(unsigned char action) noexcept
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{
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writeEvent.action = action;
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}
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void WorldFunctions::SetObjectRefId(const char* refId) noexcept
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{
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tempWorldObject.refId = refId;
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}
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void WorldFunctions::SetObjectRefNumIndex(int refNumIndex) noexcept
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{
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tempWorldObject.refNumIndex = refNumIndex;
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}
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void WorldFunctions::SetObjectMpNum(int mpNum) noexcept
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{
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tempWorldObject.mpNum = mpNum;
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}
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void WorldFunctions::SetObjectCount(int count) noexcept
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{
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tempWorldObject.count = count;
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}
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void WorldFunctions::SetObjectCharge(int charge) noexcept
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{
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tempWorldObject.charge = charge;
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}
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void WorldFunctions::SetObjectGoldValue(int goldValue) noexcept
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{
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tempWorldObject.goldValue = goldValue;
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}
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void WorldFunctions::SetObjectScale(double scale) noexcept
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{
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tempWorldObject.scale = scale;
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}
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void WorldFunctions::SetObjectState(bool objectState) noexcept
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{
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tempWorldObject.objectState = objectState;
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}
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void WorldFunctions::SetObjectDoorState(int doorState) noexcept
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{
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tempWorldObject.doorState = doorState;
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}
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void WorldFunctions::SetObjectLockLevel(int lockLevel) noexcept
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{
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tempWorldObject.lockLevel = lockLevel;
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}
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void WorldFunctions::SetObjectDisarmState(bool disarmState) noexcept
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{
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tempWorldObject.isDisarmed = disarmState;
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}
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void WorldFunctions::SetObjectMasterState(bool masterState) noexcept
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{
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tempWorldObject.hasMaster = masterState;
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}
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void WorldFunctions::SetObjectPosition(double x, double y, double z) noexcept
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{
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tempWorldObject.position.pos[0] = x;
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tempWorldObject.position.pos[1] = y;
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tempWorldObject.position.pos[2] = z;
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}
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void WorldFunctions::SetObjectRotation(double x, double y, double z) noexcept
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{
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tempWorldObject.position.rot[0] = x;
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tempWorldObject.position.rot[1] = y;
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tempWorldObject.position.rot[2] = z;
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}
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void WorldFunctions::SetContainerItemRefId(const char* refId) noexcept
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{
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tempContainerItem.refId = refId;
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}
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void WorldFunctions::SetContainerItemCount(int count) noexcept
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{
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tempContainerItem.count = count;
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}
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void WorldFunctions::SetContainerItemCharge(int charge) noexcept
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{
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tempContainerItem.charge = charge;
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}
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void WorldFunctions::AddWorldObject() noexcept
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{
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writeEvent.worldObjects.push_back(tempWorldObject);
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tempWorldObject = emptyWorldObject;
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}
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void WorldFunctions::AddContainerItem() noexcept
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{
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tempWorldObject.containerItems.push_back(tempContainerItem);
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tempContainerItem = emptyContainerItem;
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}
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void WorldFunctions::SendObjectPlace() noexcept
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{
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mwmp::Networking::get().getWorldPacketController()->GetPacket(ID_OBJECT_PLACE)->setEvent(&writeEvent);
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mwmp::Networking::get().getWorldPacketController()->GetPacket(ID_OBJECT_PLACE)->Send(writeEvent.guid);
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}
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void WorldFunctions::SendObjectSpawn() noexcept
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{
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mwmp::Networking::get().getWorldPacketController()->GetPacket(ID_OBJECT_SPAWN)->setEvent(&writeEvent);
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mwmp::Networking::get().getWorldPacketController()->GetPacket(ID_OBJECT_SPAWN)->Send(writeEvent.guid);
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}
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void WorldFunctions::SendObjectDelete() noexcept
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{
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mwmp::Networking::get().getWorldPacketController()->GetPacket(ID_OBJECT_DELETE)->setEvent(&writeEvent);
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mwmp::Networking::get().getWorldPacketController()->GetPacket(ID_OBJECT_DELETE)->Send(writeEvent.guid);
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}
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void WorldFunctions::SendObjectLock() noexcept
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{
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mwmp::Networking::get().getWorldPacketController()->GetPacket(ID_OBJECT_LOCK)->setEvent(&writeEvent);
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mwmp::Networking::get().getWorldPacketController()->GetPacket(ID_OBJECT_LOCK)->Send(writeEvent.guid);
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}
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void WorldFunctions::SendObjectTrap() noexcept
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{
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mwmp::Networking::get().getWorldPacketController()->GetPacket(ID_OBJECT_TRAP)->setEvent(&writeEvent);
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mwmp::Networking::get().getWorldPacketController()->GetPacket(ID_OBJECT_TRAP)->Send(writeEvent.guid);
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}
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void WorldFunctions::SendObjectScale() noexcept
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{
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mwmp::Networking::get().getWorldPacketController()->GetPacket(ID_OBJECT_SCALE)->setEvent(&writeEvent);
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mwmp::Networking::get().getWorldPacketController()->GetPacket(ID_OBJECT_SCALE)->Send(writeEvent.guid);
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}
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void WorldFunctions::SendObjectState() noexcept
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{
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mwmp::Networking::get().getWorldPacketController()->GetPacket(ID_OBJECT_STATE)->setEvent(&writeEvent);
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mwmp::Networking::get().getWorldPacketController()->GetPacket(ID_OBJECT_STATE)->Send(writeEvent.guid);
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}
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void WorldFunctions::SendDoorState() noexcept
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{
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mwmp::Networking::get().getWorldPacketController()->GetPacket(ID_DOOR_STATE)->setEvent(&writeEvent);
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mwmp::Networking::get().getWorldPacketController()->GetPacket(ID_DOOR_STATE)->Send(writeEvent.guid);
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}
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void WorldFunctions::SendContainer() noexcept
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{
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mwmp::Networking::get().getWorldPacketController()->GetPacket(ID_CONTAINER)->setEvent(&writeEvent);
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mwmp::Networking::get().getWorldPacketController()->GetPacket(ID_CONTAINER)->Send(writeEvent.guid);
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}
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void WorldFunctions::SetHour(unsigned short pid, double hour) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player,);
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player->hour = hour;
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player->month = -1;
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player->day = -1;
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mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_TIME)->setPlayer(player);
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mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_TIME)->Send(false);
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}
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void WorldFunctions::SetMonth(unsigned short pid, int month) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player,);
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player->hour = -1;
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player->month = month;
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player->day = -1;
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mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_TIME)->setPlayer(player);
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mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_TIME)->Send(false);
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}
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void WorldFunctions::SetDay(unsigned short pid, int day) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player,);
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player->hour = -1;
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player->month = -1;
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player->day = day;
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mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_TIME)->setPlayer(player);
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mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_TIME)->Send(false);
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}
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