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			141 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			141 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "controller.hpp"
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| 
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| #include <algorithm>
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| 
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| #include "statesetupdater.hpp"
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| 
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| #include <osg/Drawable>
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| #include <osg/Geometry>
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| #include <osg/MatrixTransform>
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| #include <osg/NodeCallback>
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| 
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| namespace SceneUtil
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| {
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| 
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| 
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|     Controller::Controller()
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|     {
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|     }
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| 
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|     bool Controller::hasInput() const
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|     {
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|         return mSource.get() != nullptr;
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|     }
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| 
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|     float Controller::getInputValue(osg::NodeVisitor* nv)
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|     {
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|         if (mFunction)
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|             return mFunction->calculate(mSource->getValue(nv));
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|         else
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|             return mSource->getValue(nv);
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|     }
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| 
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|     void Controller::setSource(std::shared_ptr<ControllerSource> source)
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|     {
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|         mSource = source;
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|     }
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| 
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|     void Controller::setFunction(std::shared_ptr<ControllerFunction> function)
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|     {
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|         mFunction = function;
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|     }
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| 
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|     std::shared_ptr<ControllerSource> Controller::getSource() const
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|     {
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|         return mSource;
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|     }
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| 
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|     std::shared_ptr<ControllerFunction> Controller::getFunction() const
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|     {
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|         return mFunction;
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|     }
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| 
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|     FrameTimeSource::FrameTimeSource()
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|     {
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|     }
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| 
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|     float FrameTimeSource::getValue(osg::NodeVisitor *nv)
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|     {
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|         return nv->getFrameStamp()->getSimulationTime();
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|     }
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| 
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|     ControllerVisitor::ControllerVisitor()
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|         : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
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|     {
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| 
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|     }
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| 
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|     void ControllerVisitor::apply(osg::Node &node)
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|     {
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|         applyNode(node);
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|     }
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| 
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|     void ControllerVisitor::apply(osg::MatrixTransform &node)
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|     {
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|         applyNode(node);
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|     }
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| 
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|     void ControllerVisitor::apply(osg::Geometry &node)
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|     {
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|         applyNode(node);
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|     }
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| 
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|     void ControllerVisitor::applyNode(osg::Node &node)
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|     {
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|         osg::Callback* callback = node.getUpdateCallback();
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|         while (callback)
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|         {
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|             if (Controller* ctrl = dynamic_cast<Controller*>(callback))
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|                 visit(node, *ctrl);
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|             if (CompositeStateSetUpdater* composite = dynamic_cast<CompositeStateSetUpdater*>(callback))
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|             {
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|                 for (unsigned int i=0; i<composite->getNumControllers(); ++i)
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|                 {
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|                     StateSetUpdater* statesetcontroller = composite->getController(i);
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|                     if (Controller* ctrl = dynamic_cast<Controller*>(statesetcontroller))
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|                         visit(node, *ctrl);
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|                 }
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|             }
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| 
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|             callback = callback->getNestedCallback();
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|         }
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| 
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|         if (node.getNumChildrenRequiringUpdateTraversal() > 0)
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|             traverse(node);
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|     }
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| 
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|     AssignControllerSourcesVisitor::AssignControllerSourcesVisitor()
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|         : ControllerVisitor()
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|     {
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|     }
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| 
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|     AssignControllerSourcesVisitor::AssignControllerSourcesVisitor(std::shared_ptr<ControllerSource> toAssign)
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|         : ControllerVisitor()
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|         , mToAssign(toAssign)
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|     {
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|     }
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| 
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|     void AssignControllerSourcesVisitor::visit(osg::Node&, Controller &ctrl)
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|     {
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|         if (!ctrl.getSource())
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|             ctrl.setSource(mToAssign);
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|     }
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| 
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|     FindMaxControllerLengthVisitor::FindMaxControllerLengthVisitor()
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|         : SceneUtil::ControllerVisitor()
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|         , mMaxLength(0)
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|     {
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|     }
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| 
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|     void FindMaxControllerLengthVisitor::visit(osg::Node &, Controller &ctrl)
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|     {
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|         if (ctrl.getFunction())
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|             mMaxLength = std::max(mMaxLength, ctrl.getFunction()->getMaximum());
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|     }
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| 
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|     float FindMaxControllerLengthVisitor::getMaxLength() const
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|     {
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|         return mMaxLength;
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|     }
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| 
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| }
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