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openmw-tes3mp/apps/openmw/mwmechanics
2016-07-12 04:17:08 +09:00
..
activespells.cpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
activespells.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
actor.cpp
actor.hpp
actors.cpp Apply magic effects while waiting/sleeping 2016-07-06 00:20:23 +02:00
actors.hpp Apply magic effects while waiting/sleeping 2016-07-06 00:20:23 +02:00
actorutil.cpp Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
actorutil.hpp actorutil.hpp includes mwworld/ptr.hpp 2015-09-11 18:43:06 +12:00
aiactivate.cpp Use iMaxActivateDist for AI actors that use Activate packages 2016-07-04 16:06:16 +09:00
aiactivate.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aiavoiddoor.cpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aiavoiddoor.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aicombat.cpp Make NPCs use both hands in weaponless combat. 2016-06-20 10:24:51 +02:00
aicombat.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aicombataction.cpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aicombataction.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aiescort.cpp Trim unneeded code 2016-07-12 04:17:08 +09:00
aiescort.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aiface.cpp Implement Face instruction (Feature #1424) 2016-07-09 02:16:47 +02:00
aiface.hpp Implement Face instruction (Feature #1424) 2016-07-09 02:16:47 +02:00
aifollow.cpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aifollow.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aipackage.cpp Trim unneeded code 2016-07-12 04:17:08 +09:00
aipackage.hpp Trim unneeded code 2016-07-12 04:17:08 +09:00
aipursue.cpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aipursue.hpp Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697) 2016-02-02 22:20:56 +01:00
aisequence.cpp Implement Face instruction (Feature #1424) 2016-07-09 02:16:47 +02:00
aisequence.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aistate.hpp
aitravel.cpp Trim unneeded code 2016-07-12 04:17:08 +09:00
aitravel.hpp
aiwander.cpp AI package cleanups 2016-06-16 17:17:56 +09:00
aiwander.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
alchemy.cpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
alchemy.hpp Don't reveal unknown potion effects in alchemy window (Fixes #3146) 2016-02-02 22:50:11 +01:00
autocalcspell.cpp Fixed rest of travis errors. 2015-08-21 22:41:31 +12:00
autocalcspell.hpp
character.cpp Make lockpick and probe sounds 3d positional 2016-07-10 22:08:42 +09:00
character.hpp Split refreshCurrentAnims into multiple functions 2016-06-15 03:14:44 +02:00
combat.cpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
combat.hpp Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212) 2016-02-22 19:42:54 +01:00
coordinateconverter.cpp Fixed errors pointed out by Zini. 2015-09-12 14:17:46 +12:00
coordinateconverter.hpp Fixed errors pointed out by Zini. 2015-09-12 14:17:46 +12:00
creaturestats.cpp Fix magicka and fatigue calculations from fortifying attributes 2016-06-25 19:21:49 +09:00
creaturestats.hpp Process death events at the end of the death animation (Fixes #1873) 2016-06-12 00:04:50 +02:00
difficultyscaling.cpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
difficultyscaling.hpp
disease.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
drawstate.hpp
enchanting.cpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
enchanting.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
levelledlist.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Apply magic effects while waiting/sleeping 2016-07-06 00:20:23 +02:00
mechanicsmanagerimp.hpp Fix update of fatigue display 2016-06-27 21:17:06 +09:00
movement.hpp
npcstats.cpp Show correct class image in level-up dialog (Fixes #3443) 2016-06-26 03:22:58 +02:00
npcstats.hpp Show correct class image in level-up dialog (Fixes #3443) 2016-06-26 03:22:58 +02:00
objects.cpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
objects.hpp
obstacle.cpp Refactor to reuse existing obstacle detection 2016-04-16 12:14:00 -05:00
obstacle.hpp Refactor to reuse existing obstacle detection 2016-04-16 12:14:00 -05:00
pathfinding.cpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
pathfinding.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
pathgrid.cpp
pathgrid.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
pickpocket.cpp
pickpocket.hpp
repair.cpp
repair.hpp
security.cpp
security.hpp
spellcasting.cpp Don't stack effects for scrolls of the same type (Fixes #3466) 2016-07-10 03:49:09 +02:00
spellcasting.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
spells.cpp Cache magic effects in MWMechanics::Spells 2016-07-02 12:50:00 +02:00
spells.hpp Cache magic effects in MWMechanics::Spells 2016-07-02 12:50:00 +02:00
stat.cpp Fix magicka and fatigue calculations from fortifying attributes 2016-06-25 19:21:49 +09:00
stat.hpp Fix magicka and fatigue calculations from fortifying attributes 2016-06-25 19:21:49 +09:00
steering.cpp Fixed bug in smoothTurn() 2015-09-06 17:39:48 +12:00
steering.hpp Fixes for building with unity build 2015-09-24 15:21:42 +02:00
summoning.cpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
summoning.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
trading.cpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
trading.hpp Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading 2016-06-04 12:28:47 -04:00