.. |
areatype.hpp
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Use actor speed to define area cost for pathfinding
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5 years ago |
asyncnavmeshupdater.cpp
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Don't use std::move on const
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4 years ago |
asyncnavmeshupdater.hpp
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purge boost/optional.hpp headers
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4 years ago |
bounds.hpp
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Split makeNavMeshTileData
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6 years ago |
cachedrecastmeshmanager.cpp
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Detect and ignore updates for oscillating objects
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4 years ago |
cachedrecastmeshmanager.hpp
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Detect and ignore updates for oscillating objects
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4 years ago |
chunkytrimesh.cpp
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Fix boundary check
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4 years ago |
chunkytrimesh.hpp
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Add NavMeshTilesCache benchmarks
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4 years ago |
debug.cpp
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Unify streams usage to support non-ASCII paths (bug #5239)
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5 years ago |
debug.hpp
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Use status codes to handle navigator errors instead of exceptions
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5 years ago |
dtstatus.hpp
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Remove macroses to check recastnavigation functions result
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6 years ago |
exceptions.hpp
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Update NavMesh one by one tile in order from nearest to player
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6 years ago |
findrandompointaroundcircle.cpp
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Move duplicated usage patter of dtNavMeshQuery::findNearestPoly into a separate function
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4 years ago |
findrandompointaroundcircle.hpp
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purge boost/optional.hpp headers
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4 years ago |
findsmoothpath.cpp
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Use camel case for local constant
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4 years ago |
findsmoothpath.hpp
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Use camel case for local constant
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4 years ago |
flags.hpp
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Add pathgrid to navmesh as off mesh connection
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5 years ago |
gettilespositions.hpp
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Move makeOsgVec3f() to settingsutils.hpp
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6 years ago |
makenavmesh.cpp
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Return cached element when set existing
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4 years ago |
makenavmesh.hpp
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Make NavMeshCacheItem consistent
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6 years ago |
navigator.cpp
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Use navmesh raycast to find reachable position around target
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4 years ago |
navigator.hpp
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Build limited path for far destinations
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4 years ago |
navigatorimpl.cpp
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Build limited path for far destinations
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4 years ago |
navigatorimpl.hpp
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Build limited path for far destinations
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4 years ago |
navigatorstub.hpp
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Build limited path for far destinations
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4 years ago |
navmeshcacheitem.hpp
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Do not replace equivalent navmesh tiles
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4 years ago |
navmeshdata.hpp
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Cache navmesh tiles
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6 years ago |
navmeshmanager.cpp
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Add pathgrid to navmesh as off mesh connection
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5 years ago |
navmeshmanager.hpp
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Add pathgrid to navmesh as off mesh connection
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5 years ago |
navmeshtilescache.cpp
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Consider first set element as first acquired
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4 years ago |
navmeshtilescache.hpp
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Use single map for navmesh cache
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4 years ago |
navmeshtileview.cpp
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Do not replace equivalent navmesh tiles
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4 years ago |
navmeshtileview.hpp
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Do not replace equivalent navmesh tiles
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4 years ago |
objectid.hpp
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Get rid of warning: dynamic exception specifications are deprecated
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4 years ago |
offmeshconnection.hpp
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Sort water and off mesh connections for recast mesh
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4 years ago |
offmeshconnectionsmanager.hpp
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Sort water and off mesh connections for recast mesh
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4 years ago |
oscillatingrecastmeshobject.cpp
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Declare separate constructors with const reference and rvalue arguments for OscillatingRecastMeshObject
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4 years ago |
oscillatingrecastmeshobject.hpp
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Declare separate constructors with const reference and rvalue arguments for OscillatingRecastMeshObject
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4 years ago |
raycast.cpp
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Use navmesh raycast to find reachable position around target
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4 years ago |
raycast.hpp
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Use navmesh raycast to find reachable position around target
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4 years ago |
recastallocutils.hpp
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use c++11 std::align from <memory> (#2026)
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6 years ago |
recastglobalallocator.hpp
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Add missing include and use std malloc and free
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4 years ago |
recastmesh.cpp
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Support recast mesh rendering
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5 years ago |
recastmesh.hpp
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Use raw recast mesh data and off mesh connections for navmesh key
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4 years ago |
recastmeshbuilder.cpp
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Sort water and off mesh connections for recast mesh
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4 years ago |
recastmeshbuilder.hpp
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Optimize recast mesh size by vertex deduplication
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5 years ago |
recastmeshmanager.cpp
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Detect and ignore updates for oscillating objects
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4 years ago |
recastmeshmanager.hpp
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Detect and ignore updates for oscillating objects
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4 years ago |
recastmeshobject.cpp
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Remove unnecessary relation between updateCompoundObject and RecastMeshObject
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4 years ago |
recastmeshobject.hpp
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Remove unnecessary relation between updateCompoundObject and RecastMeshObject
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4 years ago |
recastmeshtiles.hpp
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Support recast mesh rendering
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5 years ago |
recasttempallocator.hpp
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use c++11 std::align from <memory> (#2026)
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6 years ago |
settings.cpp
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use std::optional instead of boost::optional
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4 years ago |
settings.hpp
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purge boost/optional.hpp headers
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4 years ago |
settingsutils.hpp
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Build limited path for far destinations
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4 years ago |
sharednavmesh.hpp
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Cache navmesh tiles
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6 years ago |
status.hpp
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Use status codes to handle navigator errors instead of exceptions
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5 years ago |
tilebounds.hpp
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Use recastnavigation to find path
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6 years ago |
tilecachedrecastmeshmanager.cpp
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Detect and ignore updates for oscillating objects
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4 years ago |
tilecachedrecastmeshmanager.hpp
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Detect and ignore updates for oscillating objects
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4 years ago |
tileposition.hpp
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Use recastnavigation to find path
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6 years ago |
version.hpp
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Detect and ignore updates for oscillating objects
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4 years ago |