.. |
areatype.hpp
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Use actor speed to define area cost for pathfinding
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2020-06-13 02:24:52 +02:00 |
asyncnavmeshupdater.cpp
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Add missing synchronization for present tiles modification
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2021-05-17 17:44:31 +02:00 |
asyncnavmeshupdater.hpp
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Apply min distance only for not present tiles
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2021-05-14 22:41:11 +02:00 |
bounds.hpp
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Split makeNavMeshTileData
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2018-10-13 22:22:15 +03:00 |
cachedrecastmeshmanager.cpp
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Detect and ignore updates for oscillating objects
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2021-04-18 23:00:13 +02:00 |
cachedrecastmeshmanager.hpp
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Detect and ignore updates for oscillating objects
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2021-04-18 23:00:13 +02:00 |
debug.cpp
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Unify streams usage to support non-ASCII paths (bug #5239)
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2020-01-03 07:10:17 +04:00 |
debug.hpp
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Use status codes to handle navigator errors instead of exceptions
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2020-02-04 22:33:56 +01:00 |
dtstatus.hpp
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Remove macroses to check recastnavigation functions result
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2018-10-13 22:22:15 +03:00 |
exceptions.hpp
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Update NavMesh one by one tile in order from nearest to player
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2018-10-13 22:16:26 +03:00 |
findrandompointaroundcircle.cpp
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Remove some superfluous includes in components/detournavigator
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2021-05-14 20:45:59 +02:00 |
findrandompointaroundcircle.hpp
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purge boost/optional.hpp headers
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2020-10-25 00:58:44 +02:00 |
findsmoothpath.cpp
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Use camel case for local constant
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2021-02-15 00:20:14 +01:00 |
findsmoothpath.hpp
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Remove some superfluous includes in components/detournavigator
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2021-05-14 20:45:59 +02:00 |
flags.hpp
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Add pathgrid to navmesh as off mesh connection
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2020-06-12 21:04:02 +02:00 |
gettilespositions.hpp
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Move makeOsgVec3f() to settingsutils.hpp
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2019-02-28 20:03:42 +00:00 |
makenavmesh.cpp
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Remove some superfluous includes in components/detournavigator
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2021-05-14 20:45:59 +02:00 |
makenavmesh.hpp
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Remove some superfluous includes in components/detournavigator
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2021-05-14 20:45:59 +02:00 |
navigator.cpp
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Use navmesh raycast to find reachable position around target
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2021-02-14 04:14:22 +01:00 |
navigator.hpp
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Apply min distance only for not present tiles
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2021-05-14 22:41:11 +02:00 |
navigatorimpl.cpp
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Merge branch 'fix_navmesh_wait' into 'master'
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2021-05-17 10:54:23 +00:00 |
navigatorimpl.hpp
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Apply min distance only for not present tiles
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2021-05-14 22:41:11 +02:00 |
navigatorstub.hpp
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Apply min distance only for not present tiles
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2021-05-14 22:41:11 +02:00 |
navmeshcacheitem.hpp
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Do not replace equivalent navmesh tiles
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2021-04-18 20:04:41 +02:00 |
navmeshdata.hpp
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Cache navmesh tiles
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2018-10-13 22:22:12 +03:00 |
navmeshmanager.cpp
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Apply min distance only for not present tiles
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2021-05-14 22:41:11 +02:00 |
navmeshmanager.hpp
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Merge branch 'fix_navmesh_wait' into 'master'
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2021-05-17 10:54:23 +00:00 |
navmeshtilescache.cpp
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Consider first set element as first acquired
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2021-03-25 19:28:41 +01:00 |
navmeshtilescache.hpp
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Use single map for navmesh cache
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2021-03-25 19:28:41 +01:00 |
navmeshtileview.cpp
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Do not replace equivalent navmesh tiles
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2021-04-18 20:04:41 +02:00 |
navmeshtileview.hpp
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Do not replace equivalent navmesh tiles
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2021-04-18 20:04:41 +02:00 |
objectid.hpp
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Get rid of warning: dynamic exception specifications are deprecated
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2020-10-10 12:12:55 +02:00 |
offmeshconnection.hpp
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Sort water and off mesh connections for recast mesh
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2021-02-04 01:00:41 +01:00 |
offmeshconnectionsmanager.hpp
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Sort water and off mesh connections for recast mesh
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2021-02-04 01:00:41 +01:00 |
oscillatingrecastmeshobject.cpp
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Declare separate constructors with const reference and rvalue arguments for OscillatingRecastMeshObject
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2021-04-28 11:49:57 +04:00 |
oscillatingrecastmeshobject.hpp
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Declare separate constructors with const reference and rvalue arguments for OscillatingRecastMeshObject
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2021-04-28 11:49:57 +04:00 |
raycast.cpp
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Remove some superfluous includes in components/detournavigator
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2021-05-14 20:45:59 +02:00 |
raycast.hpp
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Use navmesh raycast to find reachable position around target
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2021-02-14 04:14:22 +01:00 |
recastallocutils.hpp
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use c++11 std::align from <memory> (#2026)
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2018-11-08 17:38:09 +01:00 |
recastglobalallocator.hpp
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Add missing include and use std malloc and free
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2021-02-15 00:20:15 +01:00 |
recastmesh.cpp
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Remove redundant ChunkyTriMesh
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2021-05-04 13:00:06 +02:00 |
recastmesh.hpp
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Remove some superfluous includes in components/detournavigator
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2021-05-14 20:45:59 +02:00 |
recastmeshbuilder.cpp
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Remove redundant ChunkyTriMesh
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2021-05-04 13:00:06 +02:00 |
recastmeshbuilder.hpp
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Optimize recast mesh size by vertex deduplication
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2020-06-16 00:51:36 +02:00 |
recastmeshmanager.cpp
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Remove some superfluous includes in components/detournavigator
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2021-05-14 20:45:59 +02:00 |
recastmeshmanager.hpp
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Detect and ignore updates for oscillating objects
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2021-04-18 23:00:13 +02:00 |
recastmeshobject.cpp
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Remove unnecessary relation between updateCompoundObject and RecastMeshObject
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2021-04-18 23:00:13 +02:00 |
recastmeshobject.hpp
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Remove unnecessary relation between updateCompoundObject and RecastMeshObject
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2021-04-18 23:00:13 +02:00 |
recastmeshtiles.hpp
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Replace include by RecastMesh forward declaration
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2021-05-04 13:00:06 +02:00 |
recasttempallocator.hpp
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use c++11 std::align from <memory> (#2026)
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2018-11-08 17:38:09 +01:00 |
settings.cpp
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Wait until navmesh is generated within given distance around player
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2021-05-05 19:44:16 +02:00 |
settings.hpp
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Wait until navmesh is generated within given distance around player
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2021-05-05 19:44:16 +02:00 |
settingsutils.hpp
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Build limited path for far destinations
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2021-03-23 23:23:12 +01:00 |
sharednavmesh.hpp
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Cache navmesh tiles
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2018-10-13 22:22:12 +03:00 |
status.hpp
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Use status codes to handle navigator errors instead of exceptions
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2020-02-04 22:33:56 +01:00 |
tilebounds.hpp
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Use recastnavigation to find path
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2018-10-13 22:16:25 +03:00 |
tilecachedrecastmeshmanager.cpp
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Detect and ignore updates for oscillating objects
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2021-04-18 23:00:13 +02:00 |
tilecachedrecastmeshmanager.hpp
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Detect and ignore updates for oscillating objects
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2021-04-18 23:00:13 +02:00 |
tileposition.hpp
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Use recastnavigation to find path
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2018-10-13 22:16:25 +03:00 |
version.hpp
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Detect and ignore updates for oscillating objects
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2021-04-18 23:00:13 +02:00 |
waitconditiontype.hpp
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Apply min distance only for not present tiles
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2021-05-14 22:41:11 +02:00 |