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activespells.cpp
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activespells.hpp
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actor.cpp
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actor.hpp
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actors.cpp
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Rework 'prevent merchant equipping' feature
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2019-10-12 14:17:03 +04:00 |
actors.hpp
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Split greetings from AiWander (bug #4594)
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2019-10-10 09:28:40 +04:00 |
actorutil.cpp
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actorutil.hpp
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aiactivate.cpp
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Implement vanilla-style AiActivate (bug #4456)
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2019-09-24 09:30:39 +04:00 |
aiactivate.hpp
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aiavoiddoor.cpp
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Change angle direction by rolling dice to avoid rotating door
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2019-09-29 13:44:06 +02:00 |
aiavoiddoor.hpp
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Change angle direction by rolling dice to avoid rotating door
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2019-09-29 13:44:06 +02:00 |
aibreathe.cpp
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aibreathe.hpp
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aicast.cpp
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aicast.hpp
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aicombat.cpp
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Refactor weapon types behaviour
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2019-08-09 19:40:27 +04:00 |
aicombat.hpp
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aicombataction.cpp
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Refactor weapon types behaviour
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2019-08-09 19:40:27 +04:00 |
aicombataction.hpp
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aiescort.cpp
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aiescort.hpp
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aiface.cpp
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aiface.hpp
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aifollow.cpp
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aifollow.hpp
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aipackage.cpp
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Reuse distance functions
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2019-10-19 12:51:37 +02:00 |
aipackage.hpp
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Fix rebuild path for walking actors
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2019-10-07 20:25:07 +02:00 |
aipursue.cpp
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aipursue.hpp
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aisequence.cpp
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aisequence.hpp
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aistate.hpp
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aitravel.cpp
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Split greetings from AiWander (bug #4594)
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2019-10-10 09:28:40 +04:00 |
aitravel.hpp
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aiwander.cpp
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Split greetings from AiWander (bug #4594)
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2019-10-10 09:28:40 +04:00 |
aiwander.hpp
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Split greetings from AiWander (bug #4594)
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2019-10-10 09:28:40 +04:00 |
alchemy.cpp
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alchemy.hpp
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autocalcspell.cpp
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autocalcspell.hpp
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character.cpp
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Shields holstering support (feature #5193)
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2019-10-22 09:02:59 +04:00 |
character.hpp
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Fallback for long animation groups
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2019-08-09 19:40:30 +04:00 |
combat.cpp
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Reuse distance functions
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2019-10-19 12:51:37 +02:00 |
combat.hpp
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Reuse distance functions
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2019-10-19 12:51:37 +02:00 |
coordinateconverter.cpp
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coordinateconverter.hpp
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creaturestats.cpp
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Split greetings from AiWander (bug #4594)
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2019-10-10 09:28:40 +04:00 |
creaturestats.hpp
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Split greetings from AiWander (bug #4594)
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2019-10-10 09:28:40 +04:00 |
difficultyscaling.cpp
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difficultyscaling.hpp
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disease.hpp
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drawstate.hpp
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enchanting.cpp
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enchanting.hpp
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levelledlist.hpp
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Fix chance none logic for nested levelled lists (bug #5169)
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2019-09-21 14:30:38 +03:00 |
magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Recharge items outside of player's inventory (bug #4077)
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2019-10-07 22:59:43 +04:00 |
mechanicsmanagerimp.hpp
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Recharge items outside of player's inventory (bug #4077)
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2019-10-07 22:59:43 +04:00 |
movement.hpp
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npcstats.cpp
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npcstats.hpp
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objects.cpp
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objects.hpp
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obstacle.cpp
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Add enum type for door state
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2019-08-25 15:21:00 +02:00 |
obstacle.hpp
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Use 3d coordinates to detect stuck
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2019-08-17 18:09:00 +02:00 |
pathfinding.cpp
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Use z coordinate for path distance when diff by z is greater then actor height
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2019-10-19 22:01:32 +02:00 |
pathfinding.hpp
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Reuse distance functions
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2019-10-19 12:51:37 +02:00 |
pathgrid.cpp
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pathgrid.hpp
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pickpocket.cpp
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pickpocket.hpp
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recharge.cpp
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Recharge items outside of player's inventory (bug #4077)
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2019-10-07 22:59:43 +04:00 |
recharge.hpp
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Recharge items outside of player's inventory (bug #4077)
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2019-10-07 22:59:43 +04:00 |
repair.cpp
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repair.hpp
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security.cpp
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move locking behaviour to cellref
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2019-09-17 20:30:37 +02:00 |
security.hpp
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spellcasting.cpp
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Fix OnStrike bows charges (regression #5191)
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2019-10-20 10:21:47 +04:00 |
spellcasting.hpp
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Make sure cast chance checks mana when necessary (bug #5112)
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2019-08-09 19:27:25 +03:00 |
spellpriority.cpp
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Merge pull request #2413 from akortunov/weapon
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2019-08-09 20:02:10 +03:00 |
spellpriority.hpp
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spells.cpp
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spells.hpp
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stat.cpp
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stat.hpp
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steering.cpp
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steering.hpp
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summoning.cpp
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Make sure summoned creatures are removed upon caster death
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2019-10-10 17:57:45 +03:00 |
summoning.hpp
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trading.cpp
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trading.hpp
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weaponpriority.cpp
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Refactor weapon types behaviour
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2019-08-09 19:40:27 +04:00 |
weaponpriority.hpp
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Refactor weapon types behaviour
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2019-08-09 19:40:27 +04:00 |
weapontype.cpp
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Refactor weapon types behaviour
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2019-08-09 19:40:27 +04:00 |
weapontype.hpp
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[Regression] restore ammo inventory sounds
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2019-08-16 21:56:14 +04:00 |