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openmw-tes3mp/apps/openmw/mwmechanics
2019-10-22 16:46:12 +02:00
..
activespells.cpp
activespells.hpp
actor.cpp
actor.hpp
actors.cpp Rework 'prevent merchant equipping' feature 2019-10-12 14:17:03 +04:00
actors.hpp Split greetings from AiWander (bug #4594) 2019-10-10 09:28:40 +04:00
actorutil.cpp
actorutil.hpp
aiactivate.cpp Implement vanilla-style AiActivate (bug #4456) 2019-09-24 09:30:39 +04:00
aiactivate.hpp
aiavoiddoor.cpp Change angle direction by rolling dice to avoid rotating door 2019-09-29 13:44:06 +02:00
aiavoiddoor.hpp Change angle direction by rolling dice to avoid rotating door 2019-09-29 13:44:06 +02:00
aibreathe.cpp
aibreathe.hpp
aicast.cpp
aicast.hpp
aicombat.cpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
aicombat.hpp
aicombataction.cpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
aicombataction.hpp
aiescort.cpp
aiescort.hpp
aiface.cpp
aiface.hpp
aifollow.cpp
aifollow.hpp
aipackage.cpp Reuse distance functions 2019-10-19 12:51:37 +02:00
aipackage.hpp Fix rebuild path for walking actors 2019-10-07 20:25:07 +02:00
aipursue.cpp
aipursue.hpp
aisequence.cpp
aisequence.hpp
aistate.hpp
aitravel.cpp Split greetings from AiWander (bug #4594) 2019-10-10 09:28:40 +04:00
aitravel.hpp
aiwander.cpp Split greetings from AiWander (bug #4594) 2019-10-10 09:28:40 +04:00
aiwander.hpp Split greetings from AiWander (bug #4594) 2019-10-10 09:28:40 +04:00
alchemy.cpp
alchemy.hpp
autocalcspell.cpp
autocalcspell.hpp
character.cpp Shields holstering support (feature #5193) 2019-10-22 09:02:59 +04:00
character.hpp Fallback for long animation groups 2019-08-09 19:40:30 +04:00
combat.cpp Reuse distance functions 2019-10-19 12:51:37 +02:00
combat.hpp Reuse distance functions 2019-10-19 12:51:37 +02:00
coordinateconverter.cpp
coordinateconverter.hpp
creaturestats.cpp Split greetings from AiWander (bug #4594) 2019-10-10 09:28:40 +04:00
creaturestats.hpp Split greetings from AiWander (bug #4594) 2019-10-10 09:28:40 +04:00
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp
drawstate.hpp
enchanting.cpp
enchanting.hpp
levelledlist.hpp Fix chance none logic for nested levelled lists (bug #5169) 2019-09-21 14:30:38 +03:00
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
mechanicsmanagerimp.hpp Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
movement.hpp
npcstats.cpp
npcstats.hpp
objects.cpp
objects.hpp
obstacle.cpp Add enum type for door state 2019-08-25 15:21:00 +02:00
obstacle.hpp Use 3d coordinates to detect stuck 2019-08-17 18:09:00 +02:00
pathfinding.cpp Use z coordinate for path distance when diff by z is greater then actor height 2019-10-19 22:01:32 +02:00
pathfinding.hpp Reuse distance functions 2019-10-19 12:51:37 +02:00
pathgrid.cpp
pathgrid.hpp
pickpocket.cpp
pickpocket.hpp
recharge.cpp Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
recharge.hpp Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
repair.cpp
repair.hpp
security.cpp move locking behaviour to cellref 2019-09-17 20:30:37 +02:00
security.hpp
spellcasting.cpp Fix OnStrike bows charges (regression #5191) 2019-10-20 10:21:47 +04:00
spellcasting.hpp Make sure cast chance checks mana when necessary (bug #5112) 2019-08-09 19:27:25 +03:00
spellpriority.cpp Merge pull request #2413 from akortunov/weapon 2019-08-09 20:02:10 +03:00
spellpriority.hpp
spells.cpp
spells.hpp
stat.cpp
stat.hpp
steering.cpp
steering.hpp
summoning.cpp Make sure summoned creatures are removed upon caster death 2019-10-10 17:57:45 +03:00
summoning.hpp
trading.cpp
trading.hpp
weaponpriority.cpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
weaponpriority.hpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
weapontype.cpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
weapontype.hpp [Regression] restore ammo inventory sounds 2019-08-16 21:56:14 +04:00