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openmw-tes3mp/files/shaders
Andrei Kortunov 1ab5a9f530 Revert "Merge branch 'refractiontest' into 'master'"
This reverts commit b31459cc00, reversing
changes made to 369adf1583.
2021-03-30 15:32:01 +04:00
..
alpha.glsl Check for EXT_gpu_shader4 CPU-side 2021-01-07 18:13:51 +00:00
CMakeLists.txt Handle BSShader[PP/No]LightingProperty 2021-03-22 01:55:58 +03:00
groundcover_fragment.glsl Use correct extension name. 2021-03-13 23:02:48 +00:00
groundcover_vertex.glsl Take in account Z direction for stomping 2021-01-26 22:29:41 +04:00
lighting.glsl Optimise groundcover lighting 2021-02-09 21:56:21 +00:00
nv_default_fragment.glsl Handle BSShader[PP/No]LightingProperty 2021-03-22 01:55:58 +03:00
nv_default_vertex.glsl Handle BSShader[PP/No]LightingProperty 2021-03-22 01:55:58 +03:00
nv_nolighting_fragment.glsl Handle BSShader[PP/No]LightingProperty 2021-03-22 01:55:58 +03:00
nv_nolighting_vertex.glsl Handle BSShader[PP/No]LightingProperty 2021-03-22 01:55:58 +03:00
objects_fragment.glsl Handle BSShader[PP/No]LightingProperty 2021-03-22 01:55:58 +03:00
objects_vertex.glsl Handle BSShader[PP/No]LightingProperty 2021-03-22 01:55:58 +03:00
parallax.glsl Flip the parallax offset Y component based on tangent parity (Bug #3440) 2016-06-16 18:07:10 +02:00
s360_fragment.glsl Replace switch with ifs in shader 2017-12-01 21:03:29 +01:00
s360_vertex.glsl get rid of sphericalscreenshot class 2017-11-15 17:01:16 +01:00
shadowcasting_fragment.glsl Use correct extension name. 2021-03-13 23:02:48 +00:00
shadowcasting_vertex.glsl Rely on existing alpha test for non-blended shadow casting 2020-04-21 18:18:55 +01:00
shadows_fragment.glsl Add optional shadow map max distance and fading 2019-11-02 18:06:39 +03:00
shadows_vertex.glsl Add normal-offset shadow mapping to remove shadow acne (flicker) 2019-01-30 22:28:00 +00:00
terrain_fragment.glsl Clean up shader lighting 2020-12-22 04:46:35 +03:00
terrain_vertex.glsl Clean up shader lighting 2020-12-22 04:46:35 +03:00
vertexcolors.glsl Clean up shader lighting 2020-12-22 04:46:35 +03:00
water_fragment.glsl Revert "Merge branch 'refractiontest' into 'master'" 2021-03-30 15:32:01 +04:00
water_nm.png New water WIP 2015-10-29 00:25:23 +01:00
water_vertex.glsl Support for radial fog (feature #4708) 2020-03-17 23:09:28 +04:00