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.gitignore
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actoranimation.cpp
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Merge pull request #1209 from dhustkoder/master
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2017-03-02 18:36:21 +01:00 |
actoranimation.hpp
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animation.cpp
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Play spellcasting effects from objects
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2018-04-30 17:12:06 +04:00 |
animation.hpp
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Play spellcasting effects from objects
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2018-04-30 17:12:06 +04:00 |
bulletdebugdraw.cpp
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bulletdebugdraw.hpp
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camera.cpp
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camera.hpp
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cell.hpp
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characterpreview.cpp
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Set character preview scene ambient to 0, 0, 0
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2018-04-25 15:31:49 +03:00 |
characterpreview.hpp
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Fix character preview item selection
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2017-07-22 00:06:43 +02:00 |
creatureanimation.cpp
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Fix error message that referred to the wrong file (Bug #4159)
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2017-11-10 22:51:32 +00:00 |
creatureanimation.hpp
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replace boost::shared_ptr in extern and components
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2017-06-09 19:08:53 +02:00 |
effectmanager.cpp
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Play spellcasting effects from objects
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2018-04-30 17:12:06 +04:00 |
effectmanager.hpp
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Play spellcasting effects from objects
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2018-04-30 17:12:06 +04:00 |
globalmap.cpp
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Avoid left shift of negative value
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2018-05-16 12:59:05 +04:00 |
globalmap.hpp
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landmanager.cpp
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Make reportStats const
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2017-03-14 19:27:55 +01:00 |
landmanager.hpp
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Make reportStats const
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2017-03-14 19:27:55 +01:00 |
localmap.cpp
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Force normal polygon mode for the map camera (Fixes #4235)
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2018-03-03 00:15:57 +00:00 |
localmap.hpp
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npcanimation.cpp
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Fix error message that referred to the wrong file (Bug #4159)
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2017-11-10 22:51:32 +00:00 |
npcanimation.hpp
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replace boost::shared_ptr in extern and components
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2017-06-09 19:08:53 +02:00 |
objects.cpp
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Play spellcasting effects from objects
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2018-04-30 17:12:06 +04:00 |
objects.hpp
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Play spellcasting effects from objects
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2018-04-30 17:12:06 +04:00 |
pathgrid.cpp
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pathgrid.hpp
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renderbin.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Play spellcasting effects from objects
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2018-04-30 17:12:06 +04:00 |
renderingmanager.hpp
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Play spellcasting effects from objects
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2018-04-30 17:12:06 +04:00 |
rendermode.hpp
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ripplesimulation.cpp
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replace boost::shared_ptr in extern and components
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2017-06-09 19:08:53 +02:00 |
ripplesimulation.hpp
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rotatecontroller.cpp
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rotatecontroller.hpp
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sky.cpp
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Cap the rain emitter's frame time (Fixes #4314)
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2018-02-10 23:14:41 +00:00 |
sky.hpp
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Use alternate fog parameters when distant land is enabled
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2018-03-04 11:37:57 -08:00 |
terrainstorage.cpp
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Get the world size from the ESM::Land store
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2017-03-14 19:27:55 +01:00 |
terrainstorage.hpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
util.cpp
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
util.hpp
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vismask.hpp
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Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps.
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2017-03-14 19:27:55 +01:00 |
water.cpp
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remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb
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2018-03-27 20:20:40 +02:00 |
water.hpp
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fix water shader switching bug
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2017-10-17 10:00:01 +02:00 |
weaponanimation.cpp
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Porting more ContainerStoreIterator usage to const version #4
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2017-02-28 19:11:00 +00:00 |
weaponanimation.hpp
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