mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-16 07:49:56 +00:00
65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
//#ifndef MWVR_VRVIEW_H
|
|
//#define MWVR_VRVIEW_H
|
|
//
|
|
//#include <cassert>
|
|
//#include "openxrmanager.hpp"
|
|
//#include "openxrswapchain.hpp"
|
|
//
|
|
//struct XrSwapchainSubImage;
|
|
//
|
|
//namespace MWVR
|
|
//{
|
|
// class VRViewer;
|
|
//
|
|
// /// \brief Manipulates a slave camera by replacing its framebuffer with one destined for openxr
|
|
// class VRView : public osg::Referenced
|
|
// {
|
|
// public:
|
|
//
|
|
// class InitialDrawCallback : public osg::Camera::DrawCallback
|
|
// {
|
|
// public:
|
|
// virtual void operator()(osg::RenderInfo& renderInfo) const;
|
|
// };
|
|
//
|
|
// class UpdateSlaveCallback : public osg::View::Slave::UpdateSlaveCallback
|
|
// {
|
|
// public:
|
|
// UpdateSlaveCallback(osg::ref_ptr<VRView> view) : mView(view) {}
|
|
// void updateSlave(osg::View& view, osg::View::Slave& slave) override;
|
|
//
|
|
// private:
|
|
// osg::ref_ptr<VRView> mView;
|
|
// };
|
|
//
|
|
// public:
|
|
// VRView(std::string name, SwapchainConfig config, osg::ref_ptr<osg::State> state);
|
|
// virtual ~VRView();
|
|
//
|
|
// public:
|
|
// //! Prepare for render (set FBO)
|
|
// virtual void prerenderCallback(osg::RenderInfo& renderInfo);
|
|
//
|
|
// //! Finalize render
|
|
// virtual void postrenderCallback(osg::RenderInfo& renderInfo);
|
|
//
|
|
// //! Create camera for this view
|
|
// osg::Camera* createCamera(int order, const osg::Vec4& clearColor, osg::GraphicsContext* gc);
|
|
//
|
|
// //! Get the view surface
|
|
// OpenXRSwapchain& swapchain(void) { return *mSwapchain; }
|
|
//
|
|
// //! Present to the openxr swapchain
|
|
// void swapBuffers(osg::GraphicsContext* gc);
|
|
//
|
|
// void updateSlave(osg::View& view, osg::View::Slave& slave);
|
|
// public:
|
|
// SwapchainConfig mSwapchainConfig;
|
|
// std::unique_ptr<OpenXRSwapchain> mSwapchain;
|
|
// std::string mName{};
|
|
// osg::Node::NodeMask mCullMask;
|
|
// bool mRendering{ false };
|
|
// };
|
|
//}
|
|
//
|
|
//#endif
|