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openmw-tes3mp/apps
David Cernat 1b1e5e86d1 [Client] Avoid sending CellStates to server after initialization
Although b4e8560698 made players instantly able to see each other on minimalist servers that did not change their cells from the default, it created problems with the default CoreScripts where players need to be logged in before receipt of a CellStates packet from them is taken into account, with the result being that a player was recorded as having loaded their initial cells on the server's C++ side but not on the Lua side.

It may simply be best to expect servers to set player cells.
2018-05-01 18:19:52 +03:00
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browser [Browser] Fix crashing of browser (I hope) 2017-08-01 02:16:49 +08:00
bsatool Restore trailing new lines to shrink PR 2017-09-08 22:20:04 +01:00
esmtool Some PVS-Studio and cppcheck fixes 2018-04-18 12:36:10 +00:00
essimporter ESS-Importer: Convert magic projectiles (Closes #2320) 2017-09-20 18:58:56 +02:00
launcher Merge pull request #408 from OpenMW/master 2018-04-18 18:05:09 +03:00
master [Master] Fix REST servers/info 2017-07-31 19:32:27 +08:00
mwiniimporter Restore trailing new lines to shrink PR 2017-09-08 22:20:04 +01:00
niftest Some PVS-Studio and cppcheck fixes 2018-04-18 12:36:10 +00:00
opencs Merge pull request #408 from OpenMW/master 2018-04-18 18:05:09 +03:00
openmw [Client] Avoid sending CellStates to server after initialization 2018-05-01 18:19:52 +03:00
openmw-mp [General] Implement PlayerMomentum packet & associated script functions 2018-04-29 23:47:17 +03:00
openmw_test_suite Label gtest directories as system 2018-03-13 21:27:14 +03:00
wizard Some PVS-Studio and cppcheck fixes 2018-04-18 12:36:10 +00:00
doc.hpp