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https://github.com/TES3MP/openmw-tes3mp.git
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78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
#include <components/openmw-mp/NetworkMessages.hpp>
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#include <components/openmw-mp/Log.hpp>
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#include "PacketActorFrame.hpp"
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using namespace mwmp;
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PacketActorFrame::PacketActorFrame(RakNet::RakPeerInterface *peer) : ActorPacket(peer)
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{
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packetID = ID_ACTOR_FRAME;
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}
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void PacketActorFrame::Packet(RakNet::BitStream *bs, bool send)
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{
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ActorPacket::Packet(bs, send);
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if (!send)
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event->objectChanges.objects.clear();
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else
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event->objectChanges.count = (unsigned int)(event->objectChanges.objects.size());
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RW(event->objectChanges.count, send);
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RW(event->cell.mData.mFlags, send);
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RW(event->cell.mData.mX, send);
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RW(event->cell.mData.mY, send);
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RW(event->cell.mName, send);
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WorldObject worldObject;
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for (unsigned int i = 0; i < event->objectChanges.count; i++)
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{
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if (send)
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{
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worldObject = event->objectChanges.objects.at(i);
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}
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RW(worldObject.refId, send);
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RW(worldObject.refNumIndex, send);
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RW(worldObject.mpNum, send);
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RW(worldObject.pos, send);
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RW(worldObject.drawState, send);
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RW(worldObject.headPitch, send);
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RW(worldObject.headYaw, send);
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RW(worldObject.hasAnimation, send);
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RW(worldObject.hasAnimStates, send);
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RW(worldObject.hasMovement, send);
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if (worldObject.hasAnimation)
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{
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RW(worldObject.animation.groupname, send);
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RW(worldObject.animation.mode, send);
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RW(worldObject.animation.count, send);
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RW(worldObject.animation.persist, send);
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}
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if (worldObject.hasAnimStates)
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{
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RW(worldObject.animStates.idlestate, send);
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RW(worldObject.animStates.movestate, send);
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RW(worldObject.animStates.jumpstate, send);
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RW(worldObject.animStates.forcestateupdate, send);
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}
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if (worldObject.hasMovement)
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{
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RW(worldObject.movement.x, send);
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RW(worldObject.movement.y, send);
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RW(worldObject.movement.y, send);
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}
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if (!send)
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{
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event->objectChanges.objects.push_back(worldObject);
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}
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}
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}
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