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			149 lines
		
	
	
	
		
			7.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			149 lines
		
	
	
	
		
			7.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_ACTORAPI_HPP
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#define OPENMW_ACTORAPI_HPP
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#define ACTORAPI \
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    {"ReadLastActorList",           ActorFunctions::ReadLastActorList},\
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    {"ReadCellActorList",           ActorFunctions::ReadCellActorList},\
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    {"InitializeActorList",         ActorFunctions::InitializeActorList},\
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    \
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    {"GetActorListSize",            ActorFunctions::GetActorListSize},\
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    {"GetActorListAction",          ActorFunctions::GetActorListAction},\
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    \
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    {"GetActorCell",                ActorFunctions::GetActorCell},\
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    {"GetActorRefId",               ActorFunctions::GetActorRefId},\
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    {"GetActorRefNumIndex",         ActorFunctions::GetActorRefNumIndex},\
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    {"GetActorMpNum",               ActorFunctions::GetActorMpNum},\
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    \
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    {"GetActorPosX",                ActorFunctions::GetActorPosX},\
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    {"GetActorPosY",                ActorFunctions::GetActorPosY},\
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    {"GetActorPosZ",                ActorFunctions::GetActorPosZ},\
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    {"GetActorRotX",                ActorFunctions::GetActorRotX},\
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    {"GetActorRotY",                ActorFunctions::GetActorRotY},\
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    {"GetActorRotZ",                ActorFunctions::GetActorRotZ},\
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    \
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    {"GetActorHealthBase",          ActorFunctions::GetActorHealthBase},\
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    {"GetActorHealthCurrent",       ActorFunctions::GetActorHealthCurrent},\
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    {"GetActorHealthModified",      ActorFunctions::GetActorHealthModified},\
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    {"GetActorMagickaBase",         ActorFunctions::GetActorMagickaBase},\
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    {"GetActorMagickaCurrent",      ActorFunctions::GetActorMagickaCurrent},\
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    {"GetActorMagickaModified",     ActorFunctions::GetActorMagickaModified},\
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    {"GetActorFatigueBase",         ActorFunctions::GetActorFatigueBase},\
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    {"GetActorFatigueCurrent",      ActorFunctions::GetActorFatigueCurrent},\
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    {"GetActorFatigueModified",     ActorFunctions::GetActorFatigueModified},\
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    \
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    {"GetActorEquipmentItemRefId",  ActorFunctions::GetActorEquipmentItemRefId},\
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    {"GetActorEquipmentItemCount",  ActorFunctions::GetActorEquipmentItemCount},\
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    {"GetActorEquipmentItemCharge", ActorFunctions::GetActorEquipmentItemCharge},\
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    \
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    {"DoesActorHavePosition",       ActorFunctions::DoesActorHavePosition},\
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    {"DoesActorHaveStatsDynamic",   ActorFunctions::DoesActorHaveStatsDynamic},\
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    \
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    {"SetActorListCell",            ActorFunctions::SetActorListCell},\
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    {"SetActorListAction",          ActorFunctions::SetActorListAction},\
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    \
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    {"SetActorCell",                ActorFunctions::SetActorCell},\
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    {"SetActorRefId",               ActorFunctions::SetActorRefId},\
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    {"SetActorRefNumIndex",         ActorFunctions::SetActorRefNumIndex},\
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    {"SetActorMpNum",               ActorFunctions::SetActorMpNum},\
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    \
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    {"SetActorPosition",            ActorFunctions::SetActorPosition},\
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    {"SetActorRotation",            ActorFunctions::SetActorRotation},\
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    \
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    {"SetActorHealthBase",          ActorFunctions::SetActorHealthBase},\
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    {"SetActorHealthCurrent",       ActorFunctions::SetActorHealthCurrent},\
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    {"SetActorHealthModified",      ActorFunctions::SetActorHealthModified},\
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    {"SetActorMagickaBase",         ActorFunctions::SetActorMagickaBase},\
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    {"SetActorMagickaCurrent",      ActorFunctions::SetActorMagickaCurrent},\
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    {"SetActorMagickaModified",     ActorFunctions::SetActorMagickaModified},\
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    {"SetActorFatigueBase",         ActorFunctions::SetActorFatigueBase},\
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    {"SetActorFatigueCurrent",      ActorFunctions::SetActorFatigueCurrent},\
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    {"SetActorFatigueModified",     ActorFunctions::SetActorFatigueModified},\
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    \
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    {"EquipActorItem",              ActorFunctions::EquipActorItem},\
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    {"UnequipActorItem",            ActorFunctions::UnequipActorItem},\
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    \
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    {"AddActor",                    ActorFunctions::AddActor},\
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    \
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    {"SendActorList",               ActorFunctions::SendActorList},\
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    {"SendActorAuthority",          ActorFunctions::SendActorAuthority},\
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    {"SendActorPosition",           ActorFunctions::SendActorPosition},\
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    {"SendActorStatsDynamic",       ActorFunctions::SendActorStatsDynamic},\
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    {"SendActorEquipment",          ActorFunctions::SendActorEquipment},\
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    {"SendActorCellChange",         ActorFunctions::SendActorCellChange}
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class ActorFunctions
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{
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public:
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    static void ReadLastActorList() noexcept;
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    static void ReadCellActorList(const char* cellDescription) noexcept;
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    static void InitializeActorList(unsigned short pid) noexcept;
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    static unsigned int GetActorListSize() noexcept;
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    static unsigned char GetActorListAction() noexcept;
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    static const char *GetActorCell(unsigned int i) noexcept;
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    static const char *GetActorRefId(unsigned int i) noexcept;
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    static int GetActorRefNumIndex(unsigned int i) noexcept;
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    static int GetActorMpNum(unsigned int i) noexcept;
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    static double GetActorPosX(unsigned int i) noexcept;
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    static double GetActorPosY(unsigned int i) noexcept;
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    static double GetActorPosZ(unsigned int i) noexcept;
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    static double GetActorRotX(unsigned int i) noexcept;
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    static double GetActorRotY(unsigned int i) noexcept;
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    static double GetActorRotZ(unsigned int i) noexcept;
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    static double GetActorHealthBase(unsigned int i) noexcept;
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    static double GetActorHealthCurrent(unsigned int i) noexcept;
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    static double GetActorHealthModified(unsigned int i) noexcept;
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    static double GetActorMagickaBase(unsigned int i) noexcept;
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    static double GetActorMagickaCurrent(unsigned int i) noexcept;
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    static double GetActorMagickaModified(unsigned int i) noexcept;
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    static double GetActorFatigueBase(unsigned int i) noexcept;
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    static double GetActorFatigueCurrent(unsigned int i) noexcept;
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    static double GetActorFatigueModified(unsigned int i) noexcept;
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    static const char *GetActorEquipmentItemRefId(unsigned int i, unsigned short slot) noexcept;
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    static int GetActorEquipmentItemCount(unsigned int i, unsigned short slot) noexcept;
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    static int GetActorEquipmentItemCharge(unsigned int i, unsigned short slot) noexcept;
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    static bool DoesActorHavePosition(unsigned int i) noexcept;
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    static bool DoesActorHaveStatsDynamic(unsigned int i) noexcept;
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    static void SetActorListCell(const char* cellDescription) noexcept;
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    static void SetActorListAction(unsigned char action) noexcept;
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    static void SetActorCell(const char* cellDescription) noexcept;
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    static void SetActorRefId(const char* refId) noexcept;
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    static void SetActorRefNumIndex(int refNumIndex) noexcept;
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    static void SetActorMpNum(int mpNum) noexcept;
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    static void SetActorPosition(double x, double y, double z) noexcept;
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    static void SetActorRotation(double x, double y, double z) noexcept;
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    static void SetActorHealthBase(double value) noexcept;
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    static void SetActorHealthCurrent(double value) noexcept;
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    static void SetActorHealthModified(double value) noexcept;
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    static void SetActorMagickaBase(double value) noexcept;
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    static void SetActorMagickaCurrent(double value) noexcept;
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    static void SetActorMagickaModified(double value) noexcept;
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    static void SetActorFatigueBase(double value) noexcept;
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    static void SetActorFatigueCurrent(double value) noexcept;
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    static void SetActorFatigueModified(double value) noexcept;
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    static void EquipActorItem(unsigned short slot, const char* refId, unsigned int count, int charge) noexcept;
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    static void UnequipActorItem(unsigned short slot) noexcept;
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    static void AddActor() noexcept;
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    static void SendActorList() noexcept;
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    static void SendActorAuthority() noexcept;
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    static void SendActorPosition() noexcept;
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    static void SendActorStatsDynamic() noexcept;
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    static void SendActorEquipment() noexcept;
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    static void SendActorCellChange() noexcept;
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};
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#endif //OPENMW_ACTORAPI_HPP
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