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https://github.com/TES3MP/openmw-tes3mp.git
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27148ce9eb
Additionally, make it slightly clearer who created which previously existing packets.
36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
#ifndef OPENMW_PROCESSOROBJECTSPAWN_HPP
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#define OPENMW_PROCESSOROBJECTSPAWN_HPP
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#include "apps/openmw-mp/WorldProcessor.hpp"
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#include <apps/openmw-mp/Networking.hpp>
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namespace mwmp
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{
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class ProcessorObjectSpawn : public WorldProcessor
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{
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public:
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ProcessorObjectSpawn()
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{
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BPP_INIT(ID_OBJECT_SPAWN)
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}
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void Do(WorldPacket &packet, Player &player, BaseEvent &event) override
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received %s from %s", strPacketID.c_str(), player.npc.mName.c_str());
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for (unsigned int i = 0; i < event.worldObjectCount; i++)
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{
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event.worldObjects.at(i).mpNum = mwmp::Networking::getPtr()->incrementMpNum();
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}
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// Send this packet back to the original sender with the mpNum generation from above,
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// then send it to the other players
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packet.Send(false);
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packet.Send(true);
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Script::Call<Script::CallbackIdentity("OnObjectSpawn")>(player.getId(), event.cell.getDescription().c_str());
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}
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};
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}
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#endif //OPENMW_PROCESSOROBJECTSPAWN_HPP
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