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9 lines
166 B
GLSL
9 lines
166 B
GLSL
#version 120
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varying vec2 uv;
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uniform samplerCube cubeMap;
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void main(void)
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{
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gl_FragData[0] = textureCube(cubeMap,vec3(uv.x * 2.0 - 1.0,uv.y * 2.0 - 1.0,1));
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}
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