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openmw-tes3mp/files/shaders/s360_fragment.glsl
2017-11-15 15:20:59 +01:00

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GLSL

#version 120
varying vec2 uv;
uniform samplerCube cubeMap;
void main(void)
{
gl_FragData[0] = textureCube(cubeMap,vec3(uv.x * 2.0 - 1.0,uv.y * 2.0 - 1.0,1));
}