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62 lines
1.9 KiB
Plaintext
62 lines
1.9 KiB
Plaintext
OpenMW - the completely unofficial reimplementation of Morrowind
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================================================================
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OpenMW is an open source reimplementation of the Morrowind game
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engine. For more information, see README.txt or
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http://openmw.snaptoad.com/
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Running OpenMW
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==============
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OpenMW consists of three separate downloads:
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openmw-0.X_win32.zip - binary package (with EXE file)
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openmw-0.X.zip - source code
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openmw-dll-pack.zip - library pack
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You only need to download either the binary package or the source
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code, not both. The DLL pack is needed in both cases. The DLL pack
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does not change from version to version unless specified, so you
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should only need to download it once.
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If you downloaded the binary release, keep reading. If you got the
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source release, please read COMPILE-win32.txt first, then return here
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for final configuration instructions.
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Configuration
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-------------------
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OpenMW assumes you have the Morrowind data files in c:\Program
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Files\Bethesda Softworks\Morrowind\Data Files\ . If this is not the
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case, you should edit openmw.ini first.
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Running
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-------
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Just run openmw.exe and enjoy! ;-)
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We have just updated the sound system, so it is possible things won't
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work. If you get error messages related to sound, try disabling sound
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with the -ns option. We are working on flattening out the remaining
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bugs.
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The first time you run OpenMW, you will be asked to set screen
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resolution and other graphics settings. To be safe, it's not
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recommended to select fullscreen mode on the first run. You can bring
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up the dialogue at any time by using the -oc switch.
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Move around with WASD or arrow keys, move up and down with left shift
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and ctrl, exit with 'q' or escape.
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You start in a cell called "Assu". You can change this in openmw.ini or
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by specifying a cell name on the command line.
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Write openmw -h on the command line to see a complete list of options.
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