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100 lines
2.6 KiB
C++
100 lines
2.6 KiB
C++
#ifndef AISTATE_H
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#define AISTATE_H
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#include <typeinfo>
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#include <stdexcept>
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namespace MWMechanics
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{
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/** \brief stores one object of any class derived from Base.
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* Requesting a certain derived class via get() either returns
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* the stored object if it has the correct type or otherwise replaces
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* it with an object of the requested type.
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*/
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template< class Base >
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class DerivedClassStorage
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{
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private:
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Base* mStorage;
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//if needed you have to provide a clone member function
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DerivedClassStorage( const DerivedClassStorage& other );
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DerivedClassStorage& operator=( const DerivedClassStorage& );
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public:
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/// \brief returns reference to stored object or deletes it and creates a fitting
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template< class Derived >
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Derived& get()
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{
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Derived* result = dynamic_cast<Derived*>(mStorage);
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if(!result)
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{
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if(mStorage)
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delete mStorage;
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mStorage = result = new Derived();
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}
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//return a reference to the (new allocated) object
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return *result;
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}
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template< class Derived >
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void store( const Derived& payload )
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{
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if(mStorage)
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delete mStorage;
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mStorage = new Derived(payload);
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}
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/// \brief takes ownership of the passed object
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template< class Derived >
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void moveIn( Derived* p )
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{
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if(mStorage)
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delete mStorage;
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mStorage = p;
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}
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bool empty() const
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{
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return mStorage == NULL;
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}
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const std::type_info& getType() const
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{
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return typeid(mStorage);
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}
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DerivedClassStorage():mStorage(NULL){}
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~DerivedClassStorage()
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{
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if(mStorage)
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delete mStorage;
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}
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};
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/// \brief base class for the temporary storage of AiPackages.
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/**
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* Each AI package with temporary values needs a AiPackageStorage class
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* which is derived from AiTemporaryBase. The Actor holds a container
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* AiState where one of these storages can be stored at a time.
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* The execute(...) member function takes this container as an argument.
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* */
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struct AiTemporaryBase
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{
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virtual ~AiTemporaryBase(){}
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};
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/// \brief Container for AI package status.
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typedef DerivedClassStorage<AiTemporaryBase> AiState;
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}
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#endif // AISTATE_H
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