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https://github.com/TES3MP/openmw-tes3mp.git
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57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
#include "actiontake.hpp"
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/*
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Start of tes3mp addition
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Include additional headers for multiplayer purposes
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*/
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#include <components/openmw-mp/Log.hpp>
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#include "../mwmp/Main.hpp"
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#include "../mwmp/Networking.hpp"
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#include "../mwmp/WorldEvent.hpp"
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#include "../mwmp/LocalPlayer.hpp"
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#include "../mwworld/cellstore.hpp"
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/*
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End of tes3mp addition
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*/
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "class.hpp"
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#include "containerstore.hpp"
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namespace MWWorld
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{
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ActionTake::ActionTake (const MWWorld::Ptr& object) : Action (true, object) {}
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void ActionTake::executeImp (const Ptr& actor)
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{
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MWBase::Environment::get().getMechanicsManager()->itemTaken(
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actor, getTarget(), MWWorld::Ptr(), getTarget().getRefData().getCount());
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MWWorld::Ptr newitem = *actor.getClass().getContainerStore (actor).add (getTarget(), getTarget().getRefData().getCount(), actor);
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/*
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Start of tes3mp addition
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Send an ID_OBJECT_DELETE packet every time an item is taken from the world
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by the player outside of the inventory screen
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Send an ID_PLAYER_INVENTORY packet as well because of the item thus gained
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by the player
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*/
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mwmp::WorldEvent *worldEvent = mwmp::Main::get().getNetworking()->getWorldEvent();
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worldEvent->reset();
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worldEvent->addObjectDelete(getTarget());
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worldEvent->sendObjectDelete();
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mwmp::Main::get().getLocalPlayer()->sendInventory();
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/*
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End of tes3mp addition
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*/
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MWBase::Environment::get().getWorld()->deleteObject (getTarget());
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setTarget(newitem);
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}
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}
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