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openmw-tes3mp/apps/openmw/mwmp/processors/player/ProcessorPlayerDeath.hpp
David Cernat e70faf1016 [Client] Fix crashes in PlayerProcessors from NULL players
Also rename ProcessorPlayerDrawState into ProcessorPlayerAnimFlags
2017-04-24 01:46:27 +03:00

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1.7 KiB
C++

//
// Created by koncord on 16.04.17.
//
#ifndef OPENMW_PROCESSORPLAYERDEATH_HPP
#define OPENMW_PROCESSORPLAYERDEATH_HPP
#include "apps/openmw/mwmp/PlayerProcessor.hpp"
namespace mwmp
{
class ProcessorPlayerDeath : public PlayerProcessor
{
public:
ProcessorPlayerDeath()
{
BPP_INIT(ID_PLAYER_DEATH)
avoidReading = true;
}
virtual void Do(PlayerPacket &packet, BasePlayer *player)
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_PLAYER_DEATH from server");
if (isLocal())
{
LOG_APPEND(Log::LOG_INFO, "- Packet was about me");
MWWorld::Ptr playerPtr = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWMechanics::DynamicStat<float> health = playerPtr.getClass().getCreatureStats(playerPtr).getHealth();
health.setCurrent(0);
playerPtr.getClass().getCreatureStats(playerPtr).setHealth(health);
packet.setPlayer(player);
packet.Send(serverAddr);
}
else if (player != 0)
{
LOG_APPEND(Log::LOG_INFO, "- Packet was about %s", player->npc.mName.c_str());
MWMechanics::DynamicStat<float> health;
player->creatureStats.mDead = true;
health.readState(player->creatureStats.mDynamic[0]);
health.setCurrent(0);
health.writeState(player->creatureStats.mDynamic[0]);
MWWorld::Ptr ptr = static_cast<DedicatedPlayer*>(player)->getPtr();
ptr.getClass().getCreatureStats(ptr).setHealth(health);
}
}
};
}
#endif //OPENMW_PROCESSORPLAYERDEATH_HPP